Add logging and cleaning up leaked scene objects after play mode in Editor
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@@ -79,6 +79,13 @@ public:
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public:
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/// <summary>
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/// Gets all registered scripting objects.
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/// </summary>
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/// <remarks>Use with caution due to potentially large memory allocation.</remarks>
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/// <returns>The collection of the objects.</returns>
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static Array<ScriptingObject*, HeapAllocation> GetObjects();
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/// <summary>
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/// Finds the class with given fully qualified name within whole assembly.
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/// </summary>
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