Update old header usage
This commit is contained in:
@@ -3,7 +3,7 @@
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#pragma once
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#include "Asset.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Serialization/Json.h"
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/// <summary>
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@@ -4,7 +4,7 @@
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#include "Types.h"
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#include "Engine/Tools/AudioTool/AudioDecoder.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Audio/Config.h"
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#if COMPILE_WITH_ASSETS_IMPORTER
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@@ -2,7 +2,7 @@
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#pragma once
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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/// <summary>
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/// Base class for all global settings containers for the engine. Helps to apply, store and expose properties to engine/game.
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@@ -5,7 +5,7 @@
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#include "Config.h"
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#include "Engine/Core/Collections/ChunkedArray.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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/// <summary>
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/// The foliage instances scaling modes.
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@@ -4,7 +4,7 @@
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Content/Assets/MaterialBase.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Types.h"
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/// <summary>
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@@ -5,7 +5,7 @@
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#include "Engine/Core/Math/Vector3.h"
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#include "Engine/Core/Math/Vector4.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Content/Assets/Texture.h"
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#include "Engine/Content/Assets/MaterialBase.h"
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@@ -5,7 +5,7 @@
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#include "Engine/Core/Math/Triangle.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Physics/CollisionData.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Content/Assets/RawDataAsset.h"
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#include "Engine/Content/Assets/Model.h"
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@@ -5,7 +5,7 @@
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#include "Engine/Core/Object.h"
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Renderer/Lightmaps.h"
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/// <summary>
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@@ -3,7 +3,7 @@
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#pragma once
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#include "Engine/Scripting/ScriptingObject.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Core/Collections/Array.h"
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class SceneTicking;
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@@ -3,7 +3,7 @@
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#pragma once
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#include "Types.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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/// <summary>
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/// Physical materials are used to define the response of a physical object when interacting dynamically with the world.
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@@ -4,7 +4,7 @@
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#include "Engine/Core/Types/Guid.h"
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#include "Engine/Core/Math/Rectangle.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#if USE_EDITOR
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// Additional options used in editor for lightmaps baking
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@@ -8,7 +8,7 @@
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#include "Engine/Core/Types/Variant.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "ManagedCLR/MAssemblyOptions.h"
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/// <summary>
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@@ -2,7 +2,7 @@
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#pragma once
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "ManagedCLR/MTypes.h"
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/// <summary>
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@@ -5,7 +5,7 @@
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#include "Engine/Core/Math/BoundingBox.h"
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#include "Engine/Core/Math/Matrix.h"
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#include "Engine/Core/Math/Transform.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Content/Assets/MaterialBase.h"
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#include "Engine/Level/Scene/Lightmap.h"
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@@ -7,7 +7,7 @@
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#include "Engine/Core/Config.h"
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#include "Engine/Content/Assets/ModelBase.h"
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#if USE_EDITOR
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Graphics/Models/ModelData.h"
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#include "Engine/Graphics/Models/SkeletonData.h"
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#include "Engine/Animations/AnimationData.h"
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@@ -7,7 +7,7 @@
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#include "Engine/Render2D/SpriteAtlas.h"
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#include "Engine/Graphics/Textures/Types.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Core/ISerializable.h"
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class JsonWriter;
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