Update old header usage

This commit is contained in:
Wojtek Figat
2022-12-22 19:31:01 +01:00
parent 01612f1b47
commit 8918c71312
16 changed files with 16 additions and 16 deletions

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@@ -3,7 +3,7 @@
#pragma once
#include "Asset.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Serialization/Json.h"
/// <summary>

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@@ -4,7 +4,7 @@
#include "Types.h"
#include "Engine/Tools/AudioTool/AudioDecoder.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Audio/Config.h"
#if COMPILE_WITH_ASSETS_IMPORTER

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@@ -2,7 +2,7 @@
#pragma once
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Base class for all global settings containers for the engine. Helps to apply, store and expose properties to engine/game.

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@@ -5,7 +5,7 @@
#include "Config.h"
#include "Engine/Core/Collections/ChunkedArray.h"
#include "Engine/Content/Assets/Model.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// The foliage instances scaling modes.

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@@ -4,7 +4,7 @@
#include "Engine/Content/AssetReference.h"
#include "Engine/Content/Assets/MaterialBase.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Types.h"
/// <summary>

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@@ -5,7 +5,7 @@
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Content/Assets/Texture.h"
#include "Engine/Content/Assets/MaterialBase.h"

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@@ -5,7 +5,7 @@
#include "Engine/Core/Math/Triangle.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Physics/CollisionData.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Content/Assets/RawDataAsset.h"
#include "Engine/Content/Assets/Model.h"

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@@ -5,7 +5,7 @@
#include "Engine/Core/Object.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Renderer/Lightmaps.h"
/// <summary>

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@@ -3,7 +3,7 @@
#pragma once
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Core/Collections/Array.h"
class SceneTicking;

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@@ -3,7 +3,7 @@
#pragma once
#include "Types.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Physical materials are used to define the response of a physical object when interacting dynamically with the world.

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@@ -4,7 +4,7 @@
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/Math/Rectangle.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#if USE_EDITOR
// Additional options used in editor for lightmaps baking

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@@ -8,7 +8,7 @@
#include "Engine/Core/Types/Variant.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "ManagedCLR/MAssemblyOptions.h"
/// <summary>

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@@ -2,7 +2,7 @@
#pragma once
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "ManagedCLR/MTypes.h"
/// <summary>

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@@ -5,7 +5,7 @@
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Core/Math/Matrix.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Content/Assets/MaterialBase.h"
#include "Engine/Level/Scene/Lightmap.h"

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@@ -7,7 +7,7 @@
#include "Engine/Core/Config.h"
#include "Engine/Content/Assets/ModelBase.h"
#if USE_EDITOR
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Graphics/Models/ModelData.h"
#include "Engine/Graphics/Models/SkeletonData.h"
#include "Engine/Animations/AnimationData.h"

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@@ -7,7 +7,7 @@
#include "Engine/Render2D/SpriteAtlas.h"
#include "Engine/Graphics/Textures/Types.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
class JsonWriter;