diff --git a/Source/Engine/Physics/Actors/RigidBody.h b/Source/Engine/Physics/Actors/RigidBody.h index b8c7d0208..ca1428810 100644 --- a/Source/Engine/Physics/Actors/RigidBody.h +++ b/Source/Engine/Physics/Actors/RigidBody.h @@ -430,12 +430,6 @@ public: /// The result point on the rigidbody shape that is closest to the specified location. API_FUNCTION() void ClosestPoint(const Vector3& position, API_PARAM(Out) Vector3& result) const; - /// - /// Moves and rotates the rigidbody in world space within the limits of defined constraints. - /// - /// The translation vector. - /// The rotation quaternion. - API_FUNCTION() void AddMovement(const Vector3& translation, const Quaternion& rotation) override; public: /// /// Occurs when a collision start gets registered for this rigidbody (it collides with something). @@ -492,6 +486,7 @@ public: // [Actor] void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override; + void AddMovement(const Vector3& translation, const Quaternion& rotation) override; // [IPhysicsActor] void* GetPhysicsActor() const override;