diff --git a/Source/Engine/Physics/Actors/RigidBody.h b/Source/Engine/Physics/Actors/RigidBody.h
index b8c7d0208..ca1428810 100644
--- a/Source/Engine/Physics/Actors/RigidBody.h
+++ b/Source/Engine/Physics/Actors/RigidBody.h
@@ -430,12 +430,6 @@ public:
/// The result point on the rigidbody shape that is closest to the specified location.
API_FUNCTION() void ClosestPoint(const Vector3& position, API_PARAM(Out) Vector3& result) const;
- ///
- /// Moves and rotates the rigidbody in world space within the limits of defined constraints.
- ///
- /// The translation vector.
- /// The rotation quaternion.
- API_FUNCTION() void AddMovement(const Vector3& translation, const Quaternion& rotation) override;
public:
///
/// Occurs when a collision start gets registered for this rigidbody (it collides with something).
@@ -492,6 +486,7 @@ public:
// [Actor]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
+ void AddMovement(const Vector3& translation, const Quaternion& rotation) override;
// [IPhysicsActor]
void* GetPhysicsActor() const override;