From 8922b5cd7970321a0ee91389a343d6f6e0b8396b Mon Sep 17 00:00:00 2001 From: nothingTVatYT Date: Wed, 10 Jan 2024 18:38:29 +0100 Subject: [PATCH] clean up include file --- Source/Engine/Physics/Actors/RigidBody.h | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Source/Engine/Physics/Actors/RigidBody.h b/Source/Engine/Physics/Actors/RigidBody.h index b8c7d0208..ca1428810 100644 --- a/Source/Engine/Physics/Actors/RigidBody.h +++ b/Source/Engine/Physics/Actors/RigidBody.h @@ -430,12 +430,6 @@ public: /// The result point on the rigidbody shape that is closest to the specified location. API_FUNCTION() void ClosestPoint(const Vector3& position, API_PARAM(Out) Vector3& result) const; - /// - /// Moves and rotates the rigidbody in world space within the limits of defined constraints. - /// - /// The translation vector. - /// The rotation quaternion. - API_FUNCTION() void AddMovement(const Vector3& translation, const Quaternion& rotation) override; public: /// /// Occurs when a collision start gets registered for this rigidbody (it collides with something). @@ -492,6 +486,7 @@ public: // [Actor] void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override; + void AddMovement(const Vector3& translation, const Quaternion& rotation) override; // [IPhysicsActor] void* GetPhysicsActor() const override;