diff --git a/Source/Engine/Core/Math/Vector2.cs b/Source/Engine/Core/Math/Vector2.cs
index 568c51764..e953acfd6 100644
--- a/Source/Engine/Core/Math/Vector2.cs
+++ b/Source/Engine/Core/Math/Vector2.cs
@@ -821,6 +821,24 @@ namespace FlaxEngine
return value;
}
+ ///
+ /// Returns the length of a vector.
+ ///
+ /// The vector to get the length from.
+ public static Real Length(Vector2 vector)
+ {
+ return (Real)Mathf.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
+ }
+
+ ///
+ /// Returns the length squared of a vector.
+ ///
+ /// The vector to get the length squared from.
+ public static Real LengthSquared(Vector2 vector)
+ {
+ return vector.X * vector.X + vector.Y * vector.Y;
+ }
+
///
/// Makes sure that Length of the output vector is always below max and above 0.
///
diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs
index 0ad557a32..c4bcf6979 100644
--- a/Source/Engine/Core/Math/Vector3.cs
+++ b/Source/Engine/Core/Math/Vector3.cs
@@ -963,6 +963,24 @@ namespace FlaxEngine
return value;
}
+ ///
+ /// Returns the length of a vector.
+ ///
+ /// The vector to get the length from.
+ public static Real Length(Vector3 vector)
+ {
+ return (Real)Mathf.Sqrt(vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z);
+ }
+
+ ///
+ /// Returns the length squared of a vector.
+ ///
+ /// The vector to get the length squared from.
+ public static Real LengthSquared(Vector3 vector)
+ {
+ return vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z;
+ }
+
///
/// Makes sure that Length of the output vector is always below max and above 0.
///