Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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@@ -456,7 +456,7 @@ void ScriptsBuilderImpl::CallCompileEvent(EventData& data)
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LOG(Fatal, "Invalid Editor assembly!");
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}
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}
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/*MonoObject* exception = nullptr;
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/*MObject* exception = nullptr;
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void* args[1];
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args[0] = &data.Type;
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Internal_OnEvent->Invoke(nullptr, args, &exception);
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