Add support for compiling and running engine without C# scripting

(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
This commit is contained in:
Wojtek Figat
2021-10-23 16:41:57 +02:00
parent 0b3d6b03ac
commit 8938f13a0b
86 changed files with 1244 additions and 688 deletions

View File

@@ -11,7 +11,9 @@
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Threading/Threading.h"
#if USE_MONO
#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
#endif
void SkinnedMesh::Init(SkinnedModel* model, int32 lodIndex, int32 index, int32 materialSlotIndex, const BoundingBox& box, const BoundingSphere& sphere)
{
@@ -316,6 +318,8 @@ ScriptingObject* SkinnedMesh::GetParentModel()
return _model;
}
#if !COMPILE_WITHOUT_CSHARP
template<typename IndexType>
bool UpdateMesh(SkinnedMesh* mesh, MonoArray* verticesObj, MonoArray* trianglesObj, MonoArray* blendIndicesObj, MonoArray* blendWeightsObj, MonoArray* normalsObj, MonoArray* tangentsObj, MonoArray* uvObj)
{
@@ -561,3 +565,5 @@ bool SkinnedMesh::DownloadBuffer(bool forceGpu, MonoArray* resultObj, int32 type
ConvertMeshData(mesh, type, resultObj, data.Get());
return false;
}
#endif