Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
This commit is contained in:
@@ -258,7 +258,9 @@ private:
|
||||
|
||||
// Internal bindings
|
||||
API_FUNCTION(NoProxy) ScriptingObject* GetParentModel();
|
||||
#if !COMPILE_WITHOUT_CSHARP
|
||||
API_FUNCTION(NoProxy) bool UpdateMeshUInt(MonoArray* verticesObj, MonoArray* trianglesObj, MonoArray* blendIndicesObj, MonoArray* blendWeightsObj, MonoArray* normalsObj, MonoArray* tangentsObj, MonoArray* uvObj);
|
||||
API_FUNCTION(NoProxy) bool UpdateMeshUShort(MonoArray* verticesObj, MonoArray* trianglesObj, MonoArray* blendIndicesObj, MonoArray* blendWeightsObj, MonoArray* normalsObj, MonoArray* tangentsObj, MonoArray* uvObj);
|
||||
API_FUNCTION(NoProxy) bool DownloadBuffer(bool forceGpu, MonoArray* resultObj, int32 typeI);
|
||||
#endif
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user