Add support for compiling and running engine without C# scripting

(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
This commit is contained in:
Wojtek Figat
2021-10-23 16:41:57 +02:00
parent 0b3d6b03ac
commit 8938f13a0b
86 changed files with 1244 additions and 688 deletions

View File

@@ -6,6 +6,8 @@
#include "Engine/Scripting/MException.h"
#include "Engine/Scripting/ManagedCLR/MUtils.h"
#if USE_MONO
namespace UtilsInternal
{
MonoObject* ExtractArrayFromList(MonoObject* obj)
@@ -70,9 +72,12 @@ namespace FlaxLogWriterInternal
}
}
#endif
void registerFlaxEngineInternalCalls()
{
AnimGraphExecutor::initRuntime();
#if USE_MONO
ADD_INTERNAL_CALL("FlaxEngine.Utils::MemoryCopy", &Platform::MemoryCopy);
ADD_INTERNAL_CALL("FlaxEngine.Utils::MemoryClear", &Platform::MemoryClear);
ADD_INTERNAL_CALL("FlaxEngine.Utils::MemoryCompare", &Platform::MemoryCompare);
@@ -81,4 +86,5 @@ void registerFlaxEngineInternalCalls()
ADD_INTERNAL_CALL("FlaxEngine.DebugLogHandler::Internal_Log", &DebugLogHandlerInternal::Log);
ADD_INTERNAL_CALL("FlaxEngine.DebugLogHandler::Internal_LogException", &DebugLogHandlerInternal::LogException);
ADD_INTERNAL_CALL("FlaxEngine.FlaxLogWriter::Internal_WriteStringToLog", &FlaxLogWriterInternal::WriteStringToLog);
#endif
}