Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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@@ -16,7 +16,6 @@
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class FLAXENGINE_API MAssembly
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{
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friend MDomain;
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public:
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typedef Dictionary<MString, MClass*> ClassesDictionary;
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@@ -24,8 +23,8 @@ public:
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private:
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#if USE_MONO
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MonoAssembly* _monoAssembly;
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MonoImage* _monoImage;
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MonoAssembly* _monoAssembly = nullptr;
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MonoImage* _monoImage = nullptr;
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#endif
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MDomain* _domain;
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@@ -98,7 +97,6 @@ public:
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/// <summary>
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/// Returns true if assembly is during loading state.
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/// </summary>
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/// <returns>True if is loading, otherwise false.</returns>
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FORCE_INLINE bool IsLoading() const
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{
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return _isLoading != 0;
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@@ -107,7 +105,6 @@ public:
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/// <summary>
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/// Returns true if assembly has been loaded.
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/// </summary>
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/// <returns>True if is loaded, otherwise false.</returns>
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FORCE_INLINE bool IsLoaded() const
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{
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return _isLoaded != 0;
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@@ -116,7 +113,6 @@ public:
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/// <summary>
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/// Gets the assembly name.
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/// </summary>
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/// <returns>The assembly name.</returns>
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FORCE_INLINE const MString& GetName() const
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{
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return _name;
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@@ -125,7 +121,6 @@ public:
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/// <summary>
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/// Gets the assembly name as string.
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/// </summary>
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/// <returns>The assembly name.</returns>
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String ToString() const;
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/// <summary>
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@@ -134,7 +129,6 @@ public:
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/// <remarks>
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/// If assembly was made from scratch (empty), path will return null.
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/// </remarks>
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/// <returns>The assembly path.</returns>
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FORCE_INLINE const String& GetAssemblyPath() const
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{
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return _assemblyPath;
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@@ -143,20 +137,15 @@ public:
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/// <summary>
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/// Gets the parent domain.
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/// </summary>
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/// <returns>The domain object.</returns>
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FORCE_INLINE MDomain* GetDomain() const
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{
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return _domain;
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}
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public:
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#if USE_MONO
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/// <summary>
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/// Gets the Mono assembly.
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/// </summary>
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/// <returns>The Mono assembly.</returns>
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FORCE_INLINE MonoAssembly* GetMonoAssembly() const
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{
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return _monoAssembly;
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@@ -165,25 +154,22 @@ public:
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/// <summary>
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/// Gets the Mono image.
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/// </summary>
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/// <returns>The Mono image.</returns>
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FORCE_INLINE MonoImage* GetMonoImage() const
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{
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return _monoImage;
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}
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#endif
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public:
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/// <summary>
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/// Gets the options that assembly was created with.
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/// </summary>
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/// <returns>The options.</returns>
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FORCE_INLINE const MAssemblyOptions& GetOptions() const
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{
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return _options;
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}
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public:
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/// <summary>
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/// Loads assembly for domain.
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/// </summary>
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@@ -192,14 +178,12 @@ public:
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bool Load(const String& assemblyPath);
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#if USE_MONO
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/// <summary>
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/// Loads assembly for domain.
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/// </summary>
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/// <param name="monoImage">The assembly image.</param>
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/// <returns>True if cannot load, otherwise false.</returns>
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bool Load(MonoImage* monoImage);
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#endif
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/// <summary>
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@@ -218,7 +202,6 @@ public:
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MClass* GetClass(const StringAnsiView& typeName) const;
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#if USE_MONO
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/// <summary>
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/// Converts an internal mono representation of a class into engine class.
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/// </summary>
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@@ -231,7 +214,6 @@ public:
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/// </summary>
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/// <returns>The native assembly object.</returns>
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MonoReflectionAssembly* GetNative() const;
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#endif
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/// <summary>
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@@ -242,8 +224,6 @@ public:
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private:
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#if USE_MONO
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/// <summary>
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/// Loads the assembly for domain.
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/// </summary>
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@@ -256,8 +236,6 @@ private:
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/// <returns>True if failed, otherwise false.</returns>
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bool LoadWithImage(const String& assemblyPath);
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#endif
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void OnLoading();
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void OnLoaded(const struct DateTime& startTime);
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void OnLoadFailed();
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