Add support for compiling and running engine without C# scripting

(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
This commit is contained in:
Wojtek Figat
2021-10-23 16:41:57 +02:00
parent 0b3d6b03ac
commit 8938f13a0b
86 changed files with 1244 additions and 688 deletions

View File

@@ -68,7 +68,7 @@ public:
/// <summary>
/// Gets managed instance object (or null if no object linked).
/// </summary>
FORCE_INLINE MonoObject* GetManagedInstance() const
FORCE_INLINE MObject* GetManagedInstance() const
{
return _object ? _object->GetOrCreateManagedInstance() : nullptr;
}
@@ -84,7 +84,7 @@ public:
/// <summary>
/// Gets the managed instance object or creates it if missing or null if not assigned.
/// </summary>
FORCE_INLINE MonoObject* GetOrCreateManagedInstance() const
FORCE_INLINE MObject* GetOrCreateManagedInstance() const
{
return _object ? _object->GetOrCreateManagedInstance() : nullptr;
}