Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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@@ -208,12 +208,14 @@ void Serialization::Serialize(ISerializable::SerializeStream& stream, const Vari
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case VariantType::ManagedObject:
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case VariantType::Structure:
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{
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#if USE_MONO
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MonoObject* obj;
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if (v.Type.Type == VariantType::Structure)
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obj = MUtils::BoxVariant(v);
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else
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obj = (MonoObject*)v;
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ManagedSerialization::Serialize(stream, obj);
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#endif
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break;
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}
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default:
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@@ -346,6 +348,7 @@ void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Varian
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case VariantType::ManagedObject:
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case VariantType::Structure:
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{
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#if USE_MONO
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auto obj = (MonoObject*)v;
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if (!obj && v.Type.TypeName)
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{
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@@ -369,6 +372,7 @@ void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Varian
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ManagedSerialization::Deserialize(value, obj);
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if (v.Type.Type == VariantType::Structure)
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v = MUtils::UnboxVariant(obj);
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#endif
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break;
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}
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default:
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