Add support for compiling and running engine without C# scripting

(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
This commit is contained in:
Wojtek Figat
2021-10-23 16:41:57 +02:00
parent 0b3d6b03ac
commit 8938f13a0b
86 changed files with 1244 additions and 688 deletions

View File

@@ -356,6 +356,7 @@ void ReadStream::ReadVariant(Variant* data)
// Json
StringAnsi json;
ReadStringAnsi(&json, -71);
#if USE_MONO
MCore::AttachThread();
MonoClass* klass = MUtils::GetClass(data->Type);
if (!klass)
@@ -376,6 +377,7 @@ void ReadStream::ReadVariant(Variant* data)
data->SetManagedObject(obj);
else
*data = MUtils::UnboxVariant(obj);
#endif
}
else
{
@@ -706,6 +708,7 @@ void WriteStream::WriteVariant(const Variant& data)
case VariantType::ManagedObject:
case VariantType::Structure:
{
#if USE_MONO
MonoObject* obj;
if (data.Type.Type == VariantType::Structure)
obj = MUtils::BoxVariant(data);
@@ -721,6 +724,7 @@ void WriteStream::WriteVariant(const Variant& data)
WriteStringAnsi(StringAnsiView(json.GetString(), (int32)json.GetSize()), -71);
}
else
#endif
{
WriteByte(0);
}