diff --git a/Source/Engine/Terrain/TerrainPatch.cpp b/Source/Engine/Terrain/TerrainPatch.cpp index e8075314c..053ab10e0 100644 --- a/Source/Engine/Terrain/TerrainPatch.cpp +++ b/Source/Engine/Terrain/TerrainPatch.cpp @@ -38,7 +38,7 @@ #define TERRAIN_PATCH_COLLISION_QUANTIZATION ((float)0x7fff) -// [Deprecated on 4.03.2024, expires on 4.03.2034] +// [Deprecated on 4.03.2024, expires on 4.03.2029] struct TerrainCollisionDataHeaderOld { int32 LOD; @@ -2145,7 +2145,7 @@ bool TerrainPatch::CreateHeightField() // Check if the cooked collision matches the engine version auto collisionHeader = (TerrainCollisionDataHeader*)_heightfield->Data.Get(); - if (collisionHeader->CheckOldMagicNumber != MAX_int32 || collisionHeader->CurrentVersion != TerrainCollisionDataHeader::CurrentVersion) + if (collisionHeader->CheckOldMagicNumber != MAX_int32 || collisionHeader->Version != TerrainCollisionDataHeader::CurrentVersion) { // Reset height map return InitializeHeightMap();