diff --git a/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs b/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs
index 268295405..a5354a802 100644
--- a/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs
+++ b/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs
@@ -15,8 +15,8 @@ namespace FlaxEditor.Viewport.Previews
///
public class AnimatedModelPreview : AssetPreview
{
- private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton;
- private bool _showNodes, _showBounds, _showFloor, _showCurrentLOD;
+ private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
+ private bool _showNodes, _showBounds, _showFloor, _showCurrentLOD, _showNodesNames;
private AnimatedModel _previewModel;
private StaticModel _floorModel;
private ContextMenuButton _showCurrentLODButton;
@@ -98,6 +98,24 @@ namespace FlaxEditor.Viewport.Previews
}
}
+ ///
+ /// Gets or sets a value indicating whether show animated model skeleton nodes names debug view.
+ ///
+ public bool ShowNodesNames
+ {
+ get => _showNodesNames;
+ set
+ {
+ if (_showNodesNames == value)
+ return;
+ _showNodesNames = value;
+ if (value)
+ ShowDebugDraw = true;
+ if (_showNodesNamesButton != null)
+ _showNodesNamesButton.Checked = value;
+ }
+ }
+
///
/// Gets or sets a value indicating whether show animated model bounding box debug view.
///
@@ -183,6 +201,9 @@ namespace FlaxEditor.Viewport.Previews
// Show Skeleton
_showNodesButton = ViewWidgetShowMenu.AddButton("Skeleton", () => ShowNodes = !ShowNodes);
+ // Show Skeleton Names
+ _showNodesNamesButton = ViewWidgetShowMenu.AddButton("Skeleton Names", () => ShowNodesNames = !ShowNodesNames);
+
// Show Floor
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
_showFloorButton.IndexInParent = 1;
@@ -327,37 +348,51 @@ namespace FlaxEditor.Viewport.Previews
base.OnDebugDraw(context, ref renderContext);
// Draw skeleton nodes
- if (_showNodes)
+ if (_showNodes || _showNodesNames)
{
_previewModel.GetCurrentPose(out var pose, true);
var nodes = _previewModel.SkinnedModel?.Nodes;
if (pose != null && pose.Length != 0 && nodes != null)
{
- // Draw bounding box at the node locations
var nodesMask = NodesMask != null && NodesMask.Length == nodes.Length ? NodesMask : null;
- var localBox = new OrientedBoundingBox(new Vector3(-1.0f), new Vector3(1.0f));
- for (int nodeIndex = 0; nodeIndex < pose.Length; nodeIndex++)
+ if (_showNodes)
{
- if (nodesMask != null && !nodesMask[nodeIndex])
- continue;
- var transform = pose[nodeIndex];
- transform.Decompose(out var scale, out Matrix _, out _);
- transform = Matrix.Invert(Matrix.Scaling(scale)) * transform;
- var box = localBox * transform;
- DebugDraw.DrawWireBox(box, Color.Green, 0, false);
- }
-
- // Nodes connections
- for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
- {
- int parentIndex = nodes[nodeIndex].ParentIndex;
- if (parentIndex != -1)
+ // Draw bounding box at the node locations
+ var localBox = new OrientedBoundingBox(new Vector3(-1.0f), new Vector3(1.0f));
+ for (int nodeIndex = 0; nodeIndex < pose.Length; nodeIndex++)
{
- if (nodesMask != null && (!nodesMask[nodeIndex] || !nodesMask[parentIndex]))
+ if (nodesMask != null && !nodesMask[nodeIndex])
continue;
- var parentPos = pose[parentIndex].TranslationVector;
- var bonePos = pose[nodeIndex].TranslationVector;
- DebugDraw.DrawLine(parentPos, bonePos, Color.Green, 0, false);
+ var transform = pose[nodeIndex];
+ transform.Decompose(out var scale, out Matrix _, out _);
+ transform = Matrix.Invert(Matrix.Scaling(scale)) * transform;
+ var box = localBox * transform;
+ DebugDraw.DrawWireBox(box, Color.Green, 0, false);
+ }
+
+ // Nodes connections
+ for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
+ {
+ int parentIndex = nodes[nodeIndex].ParentIndex;
+ if (parentIndex != -1)
+ {
+ if (nodesMask != null && (!nodesMask[nodeIndex] || !nodesMask[parentIndex]))
+ continue;
+ var parentPos = pose[parentIndex].TranslationVector;
+ var bonePos = pose[nodeIndex].TranslationVector;
+ DebugDraw.DrawLine(parentPos, bonePos, Color.Green, 0, false);
+ }
+ }
+ }
+ if (_showNodesNames)
+ {
+ // Nodes names
+ for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
+ {
+ if (nodesMask != null && !nodesMask[nodeIndex])
+ continue;
+ //var t = new Transform(pose[nodeIndex].TranslationVector, Quaternion.Identity, new Float3(0.1f));
+ DebugDraw.DrawText(nodes[nodeIndex].Name, pose[nodeIndex].TranslationVector, Color.White, 20, 0.0f, 0.1f);
}
}
}
@@ -448,6 +483,7 @@ namespace FlaxEditor.Viewport.Previews
_showBoundsButton = null;
_showFloorButton = null;
_showCurrentLODButton = null;
+ _showNodesNamesButton = null;
base.OnDestroy();
}