Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
This commit is contained in:
@@ -47,6 +47,7 @@ private:
|
||||
GPUPipelineState* _psClear = nullptr;
|
||||
GPUPipelineState* _psDirectLighting0 = nullptr;
|
||||
GPUPipelineState* _psDirectLighting1 = nullptr;
|
||||
GPUPipelineState* _psIndirectLighting = nullptr;
|
||||
GPUPipelineState* _psDebug = nullptr;
|
||||
GPUConstantBuffer* _cb0 = nullptr;
|
||||
GPUShaderProgramCS* _csCullObjects;
|
||||
|
||||
Reference in New Issue
Block a user