Add inline for float16 compression and add code reference note
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@@ -76,7 +76,7 @@ ExportAssetResult AssetExporters::ExportModel(ExportAssetContext& context)
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for (uint32 i = 0; i < vertices; i++)
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{
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auto v = vb1[i].TexCoord;
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output->WriteTextFormatted("vt {0} {1}\n", ConvertHalfToFloat(v.X), ConvertHalfToFloat(v.Y));
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output->WriteTextFormatted("vt {0} {1}\n", Float16Compressor::Decompress(v.X), Float16Compressor::Decompress(v.Y));
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}
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output->WriteChar('\n');
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@@ -181,7 +181,7 @@ ExportAssetResult AssetExporters::ExportSkinnedModel(ExportAssetContext& context
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for (uint32 i = 0; i < vertices; i++)
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{
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auto v = vb0[i].TexCoord;
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output->WriteTextFormatted("vt {0} {1}\n", ConvertHalfToFloat(v.X), ConvertHalfToFloat(v.Y));
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output->WriteTextFormatted("vt {0} {1}\n", Float16Compressor::Decompress(v.X), Float16Compressor::Decompress(v.Y));
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}
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output->WriteChar('\n');
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