Refactor Editor gizmo modes ownership to support using them in prefab window

This commit is contained in:
Wojtek Figat
2023-07-12 12:24:13 +02:00
parent 6ae77d0c17
commit 8a07c486bc
17 changed files with 203 additions and 206 deletions

View File

@@ -116,7 +116,7 @@ namespace FlaxEditor.Windows
: base(string.Empty, icon)
{
Editor = editor;
Selected += tab => Editor.Windows.EditWin.Viewport.SetActiveMode<TransformGizmoMode>();
Selected += tab => Editor.Windows.EditWin.Viewport.Gizmos.SetActiveMode<TransformGizmoMode>();
ScriptsBuilder.ScriptsReload += OnScriptsReload;
ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;