Refactor Editor gizmo modes ownership to support using them in prefab window
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@@ -116,7 +116,7 @@ namespace FlaxEditor.Windows
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: base(string.Empty, icon)
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{
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Editor = editor;
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Selected += tab => Editor.Windows.EditWin.Viewport.SetActiveMode<TransformGizmoMode>();
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Selected += tab => Editor.Windows.EditWin.Viewport.Gizmos.SetActiveMode<TransformGizmoMode>();
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ScriptsBuilder.ScriptsReload += OnScriptsReload;
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ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;
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