Fix GPUTexture::GetData to properly handle volume textures
This commit is contained in:
@@ -545,12 +545,12 @@ public:
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/// <summary>
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/// Gets texture mipmap data (raw bytes). Can be used only with textures created with Staging flag.
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/// </summary>
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/// <param name="arrayOrDepthSliceIndex">Array or depth slice index.</param>
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/// <param name="arrayIndex">Array slice index.</param>
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/// <param name="mipMapIndex">Mip map index.</param>
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/// <param name="data">Output mip data.</param>
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/// <param name="mipRowPitch">Output mip data row pitch to use. Use 0 to use the pitch from the internal GPU storage.</param>
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/// <returns>True if failed, otherwise false.</returns>
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virtual bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch = 0) = 0;
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virtual bool GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch = 0) = 0;
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/// <summary>
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/// Sets the number of resident mipmap levels in the texture (already uploaded to the GPU).
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@@ -169,6 +169,38 @@ bool TextureMipData::GetPixels(Array<Color>& pixels, int32 width, int32 height,
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return false;
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}
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void TextureMipData::Copy(void* data, uint32 dataRowPitch, uint32 dataDepthPitch, uint32 dataDepthSlices, uint32 targetRowPitch)
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{
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// Check if target row pitch is the same
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if (targetRowPitch == dataRowPitch || targetRowPitch == 0)
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{
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Lines = dataDepthPitch / dataRowPitch;
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DepthPitch = dataDepthPitch;
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RowPitch = dataRowPitch;
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// Single memory copy
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Data.Copy((byte*)data, dataDepthPitch * dataDepthSlices);
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}
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else
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{
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Lines = dataDepthPitch / dataRowPitch;
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DepthPitch = targetRowPitch * Lines;
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RowPitch = targetRowPitch;
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// Convert row by row
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Data.Allocate(DepthPitch * dataDepthSlices);
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for (uint32 depth = 0; depth < dataDepthSlices; depth++)
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{
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byte* src = (byte*)data + depth * dataDepthPitch;
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byte* dst = Data.Get() + depth * DepthPitch;
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for (uint32 row = 0; row < Lines; row++)
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{
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Platform::MemoryCopy(dst + row * RowPitch, src + row * dataRowPitch, RowPitch);
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}
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}
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}
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}
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REGISTER_BINARY_ASSET_ABSTRACT(TextureBase, "FlaxEngine.TextureBase");
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TextureBase::TextureBase(const SpawnParams& params, const AssetInfo* info)
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@@ -26,6 +26,7 @@ public:
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bool GetPixels(Array<Color32>& pixels, int32 width, int32 height, PixelFormat format) const;
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bool GetPixels(Array<Color>& pixels, int32 width, int32 height, PixelFormat format) const;
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void Copy(void* data, uint32 dataRowPitch, uint32 dataDepthPitch, uint32 dataDepthSlices, uint32 targetRowPitch);
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template<typename T>
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T& Get(int32 x, int32 y)
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@@ -549,18 +549,17 @@ void GPUTextureDX11::initHandles()
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}
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}
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bool GPUTextureDX11::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
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bool GPUTextureDX11::GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
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{
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if (!IsStaging())
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{
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LOG(Warning, "Texture::GetData is valid only for staging resources.");
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return true;
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}
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GPUDeviceLock lock(_device);
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// Map the staging resource mip map for reading
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const uint32 subresource = RenderToolsDX::CalcSubresourceIndex(mipMapIndex, arrayOrDepthSliceIndex, MipLevels());
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const uint32 subresource = RenderToolsDX::CalcSubresourceIndex(mipMapIndex, arrayIndex, MipLevels());
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D3D11_MAPPED_SUBRESOURCE mapped;
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const HRESULT mapResult = _device->GetIM()->Map(_resource, subresource, D3D11_MAP_READ, 0, &mapped);
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if (FAILED(mapResult))
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@@ -569,31 +568,7 @@ bool GPUTextureDX11::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, Te
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return true;
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}
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// Check if target row pitch is the same
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if (mipRowPitch == mapped.RowPitch || mipRowPitch == 0)
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{
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// Init mip info
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data.Lines = mapped.DepthPitch / mapped.RowPitch;
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data.DepthPitch = mapped.DepthPitch;
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data.RowPitch = mapped.RowPitch;
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// Copy data
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data.Data.Copy((byte*)mapped.pData, mapped.DepthPitch);
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}
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else
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{
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// Init mip info
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data.Lines = mapped.DepthPitch / mapped.RowPitch;
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data.DepthPitch = mipRowPitch * data.Lines;
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data.RowPitch = mipRowPitch;
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// Copy data
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data.Data.Allocate(data.DepthPitch);
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for (uint32 i = 0; i < data.Lines; i++)
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{
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Platform::MemoryCopy(data.Data.Get() + data.RowPitch * i, ((byte*)mapped.pData) + mapped.RowPitch * i, data.RowPitch);
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}
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}
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data.Copy(mapped.pData, mapped.RowPitch, mapped.DepthPitch, Depth(), mipRowPitch);
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// Unmap texture
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_device->GetIM()->Unmap(_resource, subresource);
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@@ -176,7 +176,6 @@ public:
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class GPUTextureDX11 : public GPUResourceDX11<GPUTexture>
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{
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private:
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ID3D11Resource* _resource = nullptr;
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GPUTextureViewDX11 _handleArray;
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@@ -191,7 +190,6 @@ private:
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DXGI_FORMAT _dxgiFormatUAV;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="GPUTextureDX11"/> class.
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/// </summary>
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@@ -203,18 +201,15 @@ public:
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}
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public:
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/// <summary>
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/// Gets DX11 texture resource.
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/// </summary>
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/// <returns>DX11 texture resource.</returns>
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FORCE_INLINE ID3D11Resource* GetResource() const
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{
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return _resource;
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}
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private:
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void initHandles();
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ID3D11Texture2D* GetTexture2D() const
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@@ -222,7 +217,6 @@ private:
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ASSERT(_desc.Dimensions == TextureDimensions::Texture || _desc.Dimensions == TextureDimensions::CubeTexture);
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return (ID3D11Texture2D*)_resource;
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}
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ID3D11Texture3D* GetTexture3D() const
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{
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ASSERT(_desc.Dimensions == TextureDimensions::VolumeTexture);
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@@ -230,42 +224,35 @@ private:
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}
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public:
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// [GPUTexture]
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GPUTextureView* View(int32 arrayOrDepthIndex) const override
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{
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return (GPUTextureView*)&_handlesPerSlice[arrayOrDepthIndex];
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}
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GPUTextureView* View(int32 arrayOrDepthIndex, int32 mipMapIndex) const override
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{
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return (GPUTextureView*)&_handlesPerMip[arrayOrDepthIndex][mipMapIndex];
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}
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GPUTextureView* ViewArray() const override
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{
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ASSERT(ArraySize() > 1);
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return (GPUTextureView*)&_handleArray;
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}
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GPUTextureView* ViewVolume() const override
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{
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ASSERT(IsVolume());
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return (GPUTextureView*)&_handleVolume;
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}
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GPUTextureView* ViewReadOnlyDepth() const override
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{
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ASSERT(_desc.Flags & GPUTextureFlags::ReadOnlyDepthView);
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return (GPUTextureView*)&_handleReadOnlyDepth;
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}
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void* GetNativePtr() const override
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{
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return static_cast<void*>(_resource);
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}
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bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override;
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bool GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override;
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// [GPUResourceDX11]
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ID3D11Resource* GetResource() override
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@@ -274,7 +261,6 @@ public:
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}
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protected:
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// [GPUTexture]
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bool OnInit() override;
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void OnResidentMipsChanged() override;
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@@ -7,7 +7,7 @@
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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bool GPUTextureDX12::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
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bool GPUTextureDX12::GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
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{
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if (!IsStaging())
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{
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@@ -18,7 +18,7 @@ bool GPUTextureDX12::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, Te
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GPUDeviceLock lock(_device);
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// Internally it's a buffer, so adapt resource index and offset
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const uint32 subresource = RenderToolsDX::CalcSubresourceIndex(mipMapIndex, arrayOrDepthSliceIndex, MipLevels());
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const uint32 subresource = RenderToolsDX::CalcSubresourceIndex(mipMapIndex, arrayIndex, MipLevels());
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const int32 offsetInBytes = ComputeBufferOffset(subresource, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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const int32 lengthInBytes = ComputeSubresourceSize(subresource, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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const int32 rowPitch = ComputeRowPitch(mipMapIndex, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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@@ -37,31 +37,7 @@ bool GPUTextureDX12::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, Te
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}
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mapped = (byte*)mapped + offsetInBytes;
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// Check if target row pitch is the same
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if (mipRowPitch == rowPitch || mipRowPitch == 0)
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{
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// Init mip info
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data.Lines = depthPitch / rowPitch;
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data.DepthPitch = depthPitch;
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data.RowPitch = rowPitch;
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// Copy data
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data.Data.Copy((byte*)mapped, depthPitch);
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}
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else
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{
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// Init mip info
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data.Lines = depthPitch / rowPitch;
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data.DepthPitch = mipRowPitch * data.Lines;
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data.RowPitch = mipRowPitch;
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// Copy data
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data.Data.Allocate(data.DepthPitch);
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for (uint32 i = 0; i < data.Lines; i++)
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{
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Platform::MemoryCopy(data.Data.Get() + data.RowPitch * i, ((byte*)mapped) + rowPitch * i, data.RowPitch);
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}
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}
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data.Copy(mapped, rowPitch, depthPitch, Depth(), mipRowPitch);
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// Unmap buffer
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_resource->Unmap(0, nullptr);
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@@ -186,7 +186,7 @@ public:
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{
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return (void*)_resource;
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}
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bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override;
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bool GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override;
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// [ResourceOwnerDX12]
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GPUResource* AsGPUResource() const override
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@@ -12,51 +12,42 @@
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class GPUTextureNull : public GPUTexture
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{
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public:
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// [GPUTexture]
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GPUTextureView* View(int32 arrayOrDepthIndex) const override
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{
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return nullptr;
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}
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GPUTextureView* View(int32 arrayOrDepthIndex, int32 mipMapIndex) const override
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{
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return nullptr;
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}
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GPUTextureView* ViewArray() const override
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{
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return nullptr;
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}
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GPUTextureView* ViewVolume() const override
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{
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return nullptr;
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}
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GPUTextureView* ViewReadOnlyDepth() const override
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{
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return nullptr;
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}
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void* GetNativePtr() const override
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{
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return nullptr;
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}
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bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override
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bool GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override
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{
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return true;
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}
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protected:
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// [GPUTexture]
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bool OnInit() override
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{
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return false;
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}
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void OnResidentMipsChanged() override
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{
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}
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@@ -179,7 +179,7 @@ void GPUTextureViewVulkan::DescriptorAsStorageImage(GPUContextVulkan* context, V
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context->AddImageBarrier(this, VK_IMAGE_LAYOUT_GENERAL);
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}
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bool GPUTextureVulkan::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
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bool GPUTextureVulkan::GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
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{
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if (!IsStaging())
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{
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@@ -189,12 +189,12 @@ bool GPUTextureVulkan::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex,
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GPUDeviceLock lock(_device);
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// Internally it's a buffer, so adapt resource index and offset
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const uint32 subresource = mipMapIndex + arrayOrDepthSliceIndex * MipLevels();
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const uint32 subresource = mipMapIndex + arrayIndex * MipLevels();
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// TODO: rowAlign/sliceAlign on Vulkan texture ???
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int32 offsetInBytes = ComputeBufferOffset(subresource, 1, 1);
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int32 lengthInBytes = ComputeSubresourceSize(subresource, 1, 1);
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int32 rowPitch = ComputeRowPitch(mipMapIndex, 1);
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int32 depthPicth = ComputeSlicePitch(mipMapIndex, 1);
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int32 depthPitch = ComputeSlicePitch(mipMapIndex, 1);
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// Map the staging resource mip map for reading
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auto allocation = StagingBuffer->GetAllocation();
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@@ -205,31 +205,7 @@ bool GPUTextureVulkan::GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex,
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// Shift mapped buffer to the beginning of the mip data start
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mapped = (void*)((byte*)mapped + offsetInBytes);
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// Check if target row pitch is the same
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if (mipRowPitch == rowPitch || mipRowPitch == 0)
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{
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// Init mip info
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data.Lines = depthPicth / rowPitch;
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data.DepthPitch = depthPicth;
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data.RowPitch = rowPitch;
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// Copy data
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data.Data.Copy((byte*)mapped, depthPicth);
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}
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else
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{
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// Init mip info
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data.Lines = depthPicth / rowPitch;
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data.DepthPitch = mipRowPitch * data.Lines;
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data.RowPitch = mipRowPitch;
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// Copy data
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data.Data.Allocate(data.DepthPitch);
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for (uint32 i = 0; i < data.Lines; i++)
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{
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Platform::MemoryCopy(data.Data.Get() + data.RowPitch * i, ((byte*)mapped) + rowPitch * i, data.RowPitch);
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}
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}
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data.Copy(mapped, rowPitch, depthPitch, Depth(), mipRowPitch);
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// Unmap resource
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vmaUnmapMemory(_device->Allocator, allocation);
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@@ -133,36 +133,30 @@ public:
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{
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return (GPUTextureView*)&_handlesPerSlice[arrayOrDepthIndex];
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}
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GPUTextureView* View(int32 arrayOrDepthIndex, int32 mipMapIndex) const override
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{
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return (GPUTextureView*)&_handlesPerMip[arrayOrDepthIndex][mipMapIndex];
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}
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GPUTextureView* ViewArray() const override
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{
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ASSERT(ArraySize() > 1);
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return (GPUTextureView*)&_handleArray;
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}
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GPUTextureView* ViewVolume() const override
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{
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ASSERT(IsVolume());
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return (GPUTextureView*)&_handleVolume;
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}
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GPUTextureView* ViewReadOnlyDepth() const override
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{
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ASSERT(_desc.Flags & GPUTextureFlags::ReadOnlyDepthView);
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return (GPUTextureView*)&_handleReadOnlyDepth;
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}
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void* GetNativePtr() const override
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{
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return (void*)_image;
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}
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bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override;
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bool GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override;
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// [ResourceOwnerVulkan]
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GPUResource* AsGPUResource() const override
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