Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize
This commit is contained in:
@@ -8,8 +8,33 @@ using Real = System.Single;
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using FlaxEngine;
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using FlaxEngine;
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#if FLAX_EDITOR
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using FlaxEditor.CustomEditors.Dedicated;
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using FlaxEditor.CustomEditors;
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#endif
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namespace FlaxEditor.SceneGraph.Actors
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namespace FlaxEditor.SceneGraph.Actors
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{
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{
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#if FLAX_EDITOR
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/// <summary>
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/// Dedicated custom editor for BoxCollider objects.
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/// </summary>
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[CustomEditor(typeof(BoxCollider)), DefaultEditor]
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public class BoxColliderEditor : ActorEditor
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{
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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layout.Space(20f);
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var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
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BoxCollider collider = Values[0] as BoxCollider;
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autoResizeButton.Button.Clicked += collider.AutoResize;
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}
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}
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#endif
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/// <summary>
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/// <summary>
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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/// </summary>
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/// </summary>
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@@ -37,5 +62,13 @@ namespace FlaxEditor.SceneGraph.Actors
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return base.RayCastSelf(ref ray, out distance, out normal);
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return base.RayCastSelf(ref ray, out distance, out normal);
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}
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}
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/// <inheritdoc />
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public override void PostSpawn()
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{
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base.PostSpawn();
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BoxCollider boxCollider = Actor as BoxCollider;
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boxCollider.AutoResize();
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}
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}
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}
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}
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}
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56
Source/Engine/Level/Actors/BoxCollider.cs
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56
Source/Engine/Level/Actors/BoxCollider.cs
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@@ -0,0 +1,56 @@
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#if FLAX_EDITOR
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using FlaxEditor.CustomEditors;
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using FlaxEditor.CustomEditors.Dedicated;
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#endif
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namespace FlaxEngine
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{
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partial class BoxCollider
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{
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private void BoxExcluding(Actor target, ref BoundingBox output, Actor excluded)
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{
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foreach (Actor child in target.Children)
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{
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if (child == excluded)
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{
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continue;
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}
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output = BoundingBox.Merge(output, child.Box);
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BoxExcluding(child, ref output, excluded);
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}
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}
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/// <summary>
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/// Resizes the box collider based on the bounds of it's parent.
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/// </summary>
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public void AutoResize()
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{
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if (Parent is Scene)
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{
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return;
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}
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LocalPosition = Vector3.Zero;
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Vector3 parentScale = Parent.Scale;
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BoundingBox parentBox = Parent.Box;
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BoxExcluding(Parent, ref parentBox, this);
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Vector3 parentSize = parentBox.Size;
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Vector3 parentCenter = parentBox.Center - Parent.Position;
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// Avoid division by zero
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if (parentScale.X == 0 || parentScale.Y == 0 || parentScale.Z == 0)
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{
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return;
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}
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Size = parentSize / parentScale;
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Center = parentCenter / parentScale;
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// Undo Rotation
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Orientation *= Quaternion.Invert(Orientation);
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}
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}
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}
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