Add content deprecation system that auto-saves assets in Editor that use old data format

This commit is contained in:
Wojtek Figat
2025-01-20 23:46:49 +01:00
parent 1497acef58
commit 8a7ceef288
67 changed files with 751 additions and 427 deletions

View File

@@ -4,6 +4,9 @@
#include "Engine/Core/Log.h"
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Serialization/MemoryReadStream.h"
#if USE_EDITOR
#include "Engine/Serialization/MemoryWriteStream.h"
#endif
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Threading/Threading.h"
@@ -84,19 +87,10 @@ void AnimationGraphFunction::GetSignature(Array<StringView, FixedAllocation<32>>
}
}
bool AnimationGraphFunction::SaveSurface(const BytesContainer& data)
bool AnimationGraphFunction::SaveSurface(const BytesContainer& data) const
{
// Wait for asset to be loaded or don't if last load failed
if (LastLoadFailed())
{
LOG(Warning, "Saving asset that failed to load.");
}
else if (WaitForLoaded())
{
LOG(Error, "Asset loading failed. Cannot save it.");
if (OnCheckSave())
return true;
}
ScopeLock lock(Locker);
// Set Visject Surface data
@@ -185,3 +179,24 @@ void AnimationGraphFunction::ProcessGraphForSignature(AnimGraphBase* graph, bool
}
}
}
#if USE_EDITOR
bool AnimationGraphFunction::Save(const StringView& path)
{
if (OnCheckSave(path))
return true;
ScopeLock lock(Locker);
AnimGraph graph(const_cast<AnimationGraphFunction*>(this), true);
MemoryReadStream readStream(GraphData.Get(), GraphData.Length());
if (graph.Load(&readStream, true))
return true;
MemoryWriteStream writeStream;
if (graph.Save(&writeStream, true))
return true;
BytesContainer data;
data.Link(ToSpan(writeStream));
return SaveSurface(data);
}
#endif