Add content deprecation system that auto-saves assets in Editor that use old data format
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@@ -11,6 +11,7 @@
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#include "Engine/Core/Math/Matrix3x3.h"
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#include "Editor/Editor.h"
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#endif
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#include "Engine/Content/Deprecated.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/RenderTask.h"
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@@ -1153,10 +1154,16 @@ void AnimatedModel::Deserialize(DeserializeStream& stream, ISerializeModifier* m
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// [Deprecated on 07.02.2022, expires on 07.02.2024]
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if (modifier->EngineBuild <= 6330)
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{
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MARK_CONTENT_DEPRECATED();
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DrawModes |= DrawPass::GlobalSDF;
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}
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// [Deprecated on 27.04.2022, expires on 27.04.2024]
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if (modifier->EngineBuild <= 6331)
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{
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MARK_CONTENT_DEPRECATED();
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DrawModes |= DrawPass::GlobalSurfaceAtlas;
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}
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}
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const Span<MaterialSlot> AnimatedModel::GetMaterialSlots() const
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