Add content deprecation system that auto-saves assets in Editor that use old data format

This commit is contained in:
Wojtek Figat
2025-01-20 23:46:49 +01:00
parent 1497acef58
commit 8a7ceef288
67 changed files with 751 additions and 427 deletions

View File

@@ -11,6 +11,7 @@
#include "Engine/Core/Math/Matrix3x3.h"
#include "Editor/Editor.h"
#endif
#include "Engine/Content/Deprecated.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/RenderTask.h"
@@ -1153,10 +1154,16 @@ void AnimatedModel::Deserialize(DeserializeStream& stream, ISerializeModifier* m
// [Deprecated on 07.02.2022, expires on 07.02.2024]
if (modifier->EngineBuild <= 6330)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSDF;
}
// [Deprecated on 27.04.2022, expires on 27.04.2024]
if (modifier->EngineBuild <= 6331)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSurfaceAtlas;
}
}
const Span<MaterialSlot> AnimatedModel::GetMaterialSlots() const