Add content deprecation system that auto-saves assets in Editor that use old data format

This commit is contained in:
Wojtek Figat
2025-01-20 23:46:49 +01:00
parent 1497acef58
commit 8a7ceef288
67 changed files with 751 additions and 427 deletions

View File

@@ -2,6 +2,7 @@
#include "StaticModel.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Content/Deprecated.h"
#include "Engine/Graphics/GPUBuffer.h"
#include "Engine/Graphics/GPUBufferDescription.h"
#include "Engine/Graphics/GPUContext.h"
@@ -534,15 +535,22 @@ void StaticModel::Deserialize(DeserializeStream& stream, ISerializeModifier* mod
const auto member = stream.FindMember("HiddenShadow");
if (member != stream.MemberEnd() && member->value.IsBool() && member->value.GetBool())
{
MARK_CONTENT_DEPRECATED();
DrawModes = DrawPass::Depth;
}
}
// [Deprecated on 07.02.2022, expires on 07.02.2024]
if (modifier->EngineBuild <= 6330)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSDF;
}
// [Deprecated on 27.04.2022, expires on 27.04.2024]
if (modifier->EngineBuild <= 6331)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSurfaceAtlas;
}
{
const auto member = stream.FindMember("RenderPasses");