Add content deprecation system that auto-saves assets in Editor that use old data format

This commit is contained in:
Wojtek Figat
2025-01-20 23:46:49 +01:00
parent 1497acef58
commit 8a7ceef288
67 changed files with 751 additions and 427 deletions

View File

@@ -4,6 +4,7 @@
#include "NavigationSettings.h"
#include "NavMeshRuntime.h"
#include "NavMeshBuilder.h"
#include "NavMesh.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
@@ -14,8 +15,7 @@
#include "Engine/Level/Level.h"
#include "Engine/Level/Scene/Scene.h"
#endif
#include "NavMesh.h"
#include "Engine/Content/Deprecated.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Serialization/Serialization.h"
@@ -255,6 +255,7 @@ void NavigationSettings::Deserialize(DeserializeStream& stream, ISerializeModifi
else
{
// [Deprecated on 12.01.2021, expires on 12.01.2022]
MARK_CONTENT_DEPRECATED();
float WalkableRadius = 34.0f;
float WalkableHeight = 144.0f;
float WalkableMaxClimb = 35.0f;