Add content deprecation system that auto-saves assets in Editor that use old data format
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@@ -4,6 +4,7 @@
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#include "NavigationSettings.h"
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#include "NavMeshRuntime.h"
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#include "NavMeshBuilder.h"
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#include "NavMesh.h"
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#include "Engine/Core/Config/GameSettings.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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@@ -14,8 +15,7 @@
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#include "Engine/Level/Level.h"
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#include "Engine/Level/Scene/Scene.h"
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#endif
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#include "NavMesh.h"
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#include "Engine/Content/Deprecated.h"
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -255,6 +255,7 @@ void NavigationSettings::Deserialize(DeserializeStream& stream, ISerializeModifi
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else
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{
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// [Deprecated on 12.01.2021, expires on 12.01.2022]
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MARK_CONTENT_DEPRECATED();
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float WalkableRadius = 34.0f;
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float WalkableHeight = 144.0f;
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float WalkableMaxClimb = 35.0f;
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