Add content deprecation system that auto-saves assets in Editor that use old data format
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@@ -1,10 +1,11 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "WheeledVehicle.h"
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#include "Engine/Physics/Physics.h"
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Physics/Physics.h"
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#include "Engine/Physics/PhysicsBackend.h"
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#include "Engine/Physics/PhysicsScene.h"
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#include "Engine/Content/Deprecated.h"
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#include "Engine/Serialization/Serialization.h"
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#if USE_EDITOR
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#include "Engine/Level/Scene/SceneRendering.h"
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@@ -476,7 +477,11 @@ void WheeledVehicle::Deserialize(DeserializeStream& stream, ISerializeModifier*
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DESERIALIZE_MEMBER(AntiRollBars, _antiRollBars);
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// [Deprecated on 13.06.2023, expires on 13.06.2025]
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_fixInvalidForwardDir |= modifier->EngineBuild < 6341;
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if (modifier->EngineBuild < 6341)
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{
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MARK_CONTENT_DEPRECATED();
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_fixInvalidForwardDir = true;
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}
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}
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void WheeledVehicle::OnColliderChanged(Collider* c)
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