Add content deprecation system that auto-saves assets in Editor that use old data format

This commit is contained in:
Wojtek Figat
2025-01-20 23:46:49 +01:00
parent 1497acef58
commit 8a7ceef288
67 changed files with 751 additions and 427 deletions

View File

@@ -7,13 +7,14 @@
#include "Engine/Level/Scene/SceneRendering.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/Physics.h"
#include "Engine/Physics/PhysicsScene.h"
#include "Engine/Physics/PhysicalMaterial.h"
#include "Engine/Physics/PhysicsBackend.h"
#include "Engine/Content/Deprecated.h"
#include "Engine/Graphics/RenderView.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Physics/PhysicsScene.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
#include "Engine/Renderer/GI/GlobalSurfaceAtlasPass.h"
@@ -810,16 +811,23 @@ void Terrain::Deserialize(DeserializeStream& stream, ISerializeModifier* modifie
// [Deprecated on 07.02.2022, expires on 07.02.2024]
if (modifier->EngineBuild <= 6330)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSDF;
}
// [Deprecated on 27.04.2022, expires on 27.04.2024]
if (modifier->EngineBuild <= 6331)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSurfaceAtlas;
}
// [Deprecated on 15.02.2024, expires on 15.02.2026]
JsonAssetReference<PhysicalMaterial> PhysicalMaterial;
DESERIALIZE(PhysicalMaterial);
if (PhysicalMaterial)
{
MARK_CONTENT_DEPRECATED();
for (auto& e : _physicalMaterials)
e = PhysicalMaterial;
}