Add content deprecation system that auto-saves assets in Editor that use old data format

This commit is contained in:
Wojtek Figat
2025-01-20 23:46:49 +01:00
parent 1497acef58
commit 8a7ceef288
67 changed files with 751 additions and 427 deletions

View File

@@ -16,6 +16,7 @@
#include "Engine/Serialization/Serialization.h"
#include "Engine/Content/Assets/MaterialInstance.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/Deprecated.h"
#include "Engine/Core/Types/Variant.h"
#include "Engine/Graphics/RenderTools.h"
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
@@ -482,10 +483,16 @@ void TextRender::Deserialize(DeserializeStream& stream, ISerializeModifier* modi
// [Deprecated on 07.02.2022, expires on 07.02.2024]
if (modifier->EngineBuild <= 6330)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSDF;
}
// [Deprecated on 27.04.2022, expires on 27.04.2024]
if (modifier->EngineBuild <= 6331)
{
MARK_CONTENT_DEPRECATED();
DrawModes |= DrawPass::GlobalSurfaceAtlas;
}
_isDirty = true;
}