Fix warnings about upcoming C# reserved keywords
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@@ -12,7 +12,7 @@ namespace FlaxEngine
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public struct FloatR10G10B10A2
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{
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private uint value;
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private uint rawValue;
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/// <summary>
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/// Initializes a new instance of the <see cref = "T:FlaxEngine.FloatR10G10B10A2" /> structure.
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@@ -23,7 +23,7 @@ namespace FlaxEngine
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/// <param name="w">The floating point value that should be stored in A component (2 bit format).</param>
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public FloatR10G10B10A2(float x, float y, float z, float w)
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{
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value = Pack(x, y, z, w);
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rawValue = Pack(x, y, z, w);
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}
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/// <summary>
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@@ -33,7 +33,7 @@ namespace FlaxEngine
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/// <param name="w">The floating point value that should be stored in alpha component (2 bit format).</param>
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public FloatR10G10B10A2(Float3 value, float w = 0)
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{
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this.value = Pack(value.X, value.Y, value.Z, w);
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rawValue = Pack(value.X, value.Y, value.Z, w);
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}
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/// <summary>
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@@ -42,37 +42,33 @@ namespace FlaxEngine
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/// <param name = "value">The floating point value that should be stored in 10 bit format.</param>
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public FloatR10G10B10A2(Float4 value)
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{
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this.value = Pack(value.X, value.Y, value.Z, value.W);
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rawValue = Pack(value.X, value.Y, value.Z, value.W);
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}
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/// <summary>
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/// Gets or sets the raw 32 bit value used to back this vector.
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/// </summary>
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public uint RawValue
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{
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get => value;
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set => this.value = value;
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}
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public uint RawValue => rawValue;
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/// <summary>
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/// Gets the R component.
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/// </summary>
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public float R => (value & 0x3FF) / 1023.0f;
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public float R => (rawValue & 0x3FF) / 1023.0f;
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/// <summary>
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/// Gets the G component.
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/// </summary>
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public float G => ((value >> 10) & 0x3FF) / 1023.0f;
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public float G => ((rawValue >> 10) & 0x3FF) / 1023.0f;
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/// <summary>
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/// Gets the B component.
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/// </summary>
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public float B => ((value >> 20) & 0x3FF) / 1023.0f;
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public float B => ((rawValue >> 20) & 0x3FF) / 1023.0f;
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/// <summary>
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/// Gets the A component.
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/// </summary>
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public float A => (value >> 30) / 3.0f;
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public float A => (rawValue >> 30) / 3.0f;
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/// <summary>
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/// Performs an explicit conversion from <see cref = "T:FlaxEngine.Float4" /> to <see cref = "T:FlaxEngine.FloatR10G10B10A2" />.
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@@ -102,7 +98,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
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public static bool operator ==(FloatR10G10B10A2 left, FloatR10G10B10A2 right)
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{
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return left.value == right.value;
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return left.rawValue == right.rawValue;
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}
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/// <summary>
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@@ -113,7 +109,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
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public static bool operator !=(FloatR10G10B10A2 left, FloatR10G10B10A2 right)
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{
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return left.value != right.value;
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return left.rawValue != right.rawValue;
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}
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/// <summary>
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@@ -131,7 +127,7 @@ namespace FlaxEngine
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/// <returns>A 32-bit signed integer hash code.</returns>
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public override int GetHashCode()
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{
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return value.GetHashCode();
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return rawValue.GetHashCode();
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}
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/// <summary>
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@@ -142,7 +138,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if <paramref name = "value1" /> is the same instance as <paramref name = "value2" /> or if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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public static bool Equals(ref FloatR10G10B10A2 value1, ref FloatR10G10B10A2 value2)
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{
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return value1.value == value2.value;
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return value1.rawValue == value2.rawValue;
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}
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/// <summary>
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@@ -152,7 +148,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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public bool Equals(FloatR10G10B10A2 other)
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{
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return other.value == value;
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return other.rawValue == rawValue;
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}
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/// <summary>
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@@ -162,7 +158,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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public override bool Equals(object obj)
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{
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return obj is FloatR10G10B10A2 other && value == other.value;
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return obj is FloatR10G10B10A2 other && rawValue == other.rawValue;
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}
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private static uint Pack(float x, float y, float z, float w)
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@@ -191,11 +187,11 @@ namespace FlaxEngine
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{
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Float3 vectorOut;
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uint tmp = value & 0x3FF;
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uint tmp = rawValue & 0x3FF;
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vectorOut.X = tmp / 1023.0f;
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tmp = (value >> 10) & 0x3FF;
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tmp = (rawValue >> 10) & 0x3FF;
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vectorOut.Y = tmp / 1023.0f;
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tmp = (value >> 20) & 0x3FF;
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tmp = (rawValue >> 20) & 0x3FF;
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vectorOut.Z = tmp / 1023.0f;
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return vectorOut;
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@@ -209,13 +205,13 @@ namespace FlaxEngine
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{
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Float4 vectorOut;
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uint tmp = value & 0x3FF;
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uint tmp = rawValue & 0x3FF;
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vectorOut.X = tmp / 1023.0f;
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tmp = (value >> 10) & 0x3FF;
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tmp = (rawValue >> 10) & 0x3FF;
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vectorOut.Y = tmp / 1023.0f;
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tmp = (value >> 20) & 0x3FF;
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tmp = (rawValue >> 20) & 0x3FF;
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vectorOut.Z = tmp / 1023.0f;
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vectorOut.W = (value >> 30) / 3.0f;
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vectorOut.W = (rawValue >> 30) / 3.0f;
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return vectorOut;
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}
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