Fixed more typos in Source\Engine\Content
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@@ -370,7 +370,7 @@ public:
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/// <summary>
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/// Gets the current stack trace of the current thread Visual Script execution.
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/// </summary>
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/// <returns>The the stack trace string.</returns>
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/// <returns>The stack trace string.</returns>
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static String GetStackTrace();
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/// <summary>
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@@ -346,7 +346,7 @@ void AssetsCache::RegisterAssets(FlaxStorage* storage)
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// Check if storage contains ID which has been already registered
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if (FindAsset(e.ID, info))
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{
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LOG(Warning, "Founded dupplicated asset \'{0}\'. Locations: \'{1}\' and \'{2}\'", e.ID, storagePath, info.Path);
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LOG(Warning, "Founded duplicated asset \'{0}\'. Locations: \'{1}\' and \'{2}\'", e.ID, storagePath, info.Path);
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duplicatedEntries.Add(i);
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}
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}
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@@ -42,7 +42,7 @@ public:
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public:
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/// <summary>
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/// Determinates whenever the virtual assets are supported by this asset tpe factory.
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/// Determines whenever the virtual assets are supported by this asset tpe factory.
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/// </summary>
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/// <returns>True if can create virtual assets, otherwise false.</returns>
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virtual bool SupportsVirtualAssets() const
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@@ -54,7 +54,7 @@ public:
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/// <returns>Width in pixels</returns>
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FORCE_INLINE uint32 GetWidth() const
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{
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// We use contant size
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// We use constant size
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return 256;
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}
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@@ -64,7 +64,7 @@ public:
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/// <returns>Height in pixels</returns>
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FORCE_INLINE uint32 GetHeight() const
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{
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// We use contant size
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// We use constant size
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return 1;
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}
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