diff --git a/Source/Engine/Level/Actors/Camera.cpp b/Source/Engine/Level/Actors/Camera.cpp index 9851b21b0..ef8bd812a 100644 --- a/Source/Engine/Level/Actors/Camera.cpp +++ b/Source/Engine/Level/Actors/Camera.cpp @@ -239,7 +239,7 @@ Ray Camera::ConvertMouseToRay(const Float2& mousePosition, const Viewport& viewp viewport.Unproject(farPoint, ivp, farPoint); Vector3 dir = Vector3::Normalize(farPoint - nearPoint); - if (dir.IsZero()) + if (dir.IsZero() || dir.IsNanOrInfinity()) return Ray::Identity; return Ray(nearPoint, dir); }