Implement SetNodeTransform
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@@ -229,6 +229,22 @@ public:
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/// <param name="worldSpace">True if convert matrices into world-space, otherwise returned values will be in local-space of the actor.</param>
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API_FUNCTION() void GetNodeTransformation(const StringView& nodeName, API_PARAM(Out) Matrix& nodeTransformation, bool worldSpace = false) const;
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/// <summary>
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/// Gets the node final transformation.
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/// </summary>
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/// <param name="nodeIndex">The index of the skinned model skeleton node.</param>
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/// <param name="nodeTransformation">The final node transformation matrix.</param>
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/// <param name="worldSpace">True if convert matrices from world-space, otherwise values will be in local-space of the actor.</param>
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API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false);
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/// <summary>
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/// Gets the node final transformation.
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/// </summary>
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/// <param name="nodeName">The name of the skinned model skeleton node.</param>
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/// <param name="nodeTransformation">The final node transformation matrix.</param>
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/// <param name="worldSpace">True if convert matrices from world-space, otherwise values will be in local-space of the actor.</param>
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API_FUNCTION() void SetNodeTransformation(const StringView& nodeName, const Matrix& nodeTransformation, bool worldSpace = false);
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/// <summary>
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/// Finds the closest node to a given location.
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/// </summary>
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