From 8c006f6e113401ce0aeabb90c5c9e22c87b22064 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 30 Jun 2023 10:00:12 +0200 Subject: [PATCH] Fix crash due to replicated objects leak upon system destruction --- Source/Engine/Networking/NetworkReplicator.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index daf2537f4..279391e31 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -1204,6 +1204,7 @@ void NetworkInternal::NetworkReplicatorClear() Objects.Remove(it); } } + Objects.Clear(); RpcQueue.Clear(); SpawnQueue.Clear(); DespawnQueue.Clear();