Expose some Input class delegates to scripting API
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@@ -85,18 +85,18 @@ Keyboard* Input::Keyboard = nullptr;
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Array<Gamepad*, FixedAllocation<MAX_GAMEPADS>> Input::Gamepads;
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Action Input::GamepadsChanged;
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Array<InputDevice*, InlinedAllocation<16>> Input::CustomDevices;
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Input::CharDelegate Input::CharInput;
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Input::KeyboardDelegate Input::KeyDown;
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Input::KeyboardDelegate Input::KeyUp;
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Input::MouseButtonDelegate Input::MouseDown;
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Input::MouseButtonDelegate Input::MouseUp;
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Input::MouseButtonDelegate Input::MouseDoubleClick;
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Input::MouseWheelDelegate Input::MouseWheel;
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Input::MouseDelegate Input::MouseMove;
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Delegate<Char> Input::CharInput;
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Delegate<KeyboardKeys> Input::KeyDown;
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Delegate<KeyboardKeys> Input::KeyUp;
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Delegate<const Float2&, MouseButton> Input::MouseDown;
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Delegate<const Float2&, MouseButton> Input::MouseUp;
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Delegate<const Float2&, MouseButton> Input::MouseDoubleClick;
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Delegate<const Float2&, float> Input::MouseWheel;
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Delegate<const Float2&> Input::MouseMove;
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Action Input::MouseLeave;
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Input::TouchDelegate Input::TouchDown;
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Input::TouchDelegate Input::TouchMove;
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Input::TouchDelegate Input::TouchUp;
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Delegate<const Float2&, int32> Input::TouchDown;
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Delegate<const Float2&, int32> Input::TouchMove;
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Delegate<const Float2&, int32> Input::TouchUp;
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Delegate<StringView> Input::ActionTriggered;
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Array<ActionConfig> Input::ActionMappings;
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Array<AxisConfig> Input::AxisMappings;
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@@ -66,72 +66,66 @@ API_CLASS(Static) class FLAXENGINE_API Input
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static Array<InputDevice*, InlinedAllocation<16>> CustomDevices;
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public:
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typedef Delegate<Char> CharDelegate;
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typedef Delegate<KeyboardKeys> KeyboardDelegate;
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typedef Delegate<const Float2&> MouseDelegate;
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typedef Delegate<const Float2&, MouseButton> MouseButtonDelegate;
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typedef Delegate<const Float2&, float> MouseWheelDelegate;
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typedef Delegate<const Float2&, int32> TouchDelegate;
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/// <summary>
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/// Event fired on character input.
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/// </summary>
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static CharDelegate CharInput;
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API_EVENT() static Delegate<Char> CharInput;
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/// <summary>
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/// Event fired on key pressed.
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/// </summary>
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static KeyboardDelegate KeyDown;
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API_EVENT() static Delegate<KeyboardKeys> KeyDown;
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/// <summary>
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/// Event fired on key released.
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/// </summary>
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static KeyboardDelegate KeyUp;
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API_EVENT() static Delegate<KeyboardKeys> KeyUp;
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/// <summary>
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/// Event fired when mouse button goes down.
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/// </summary>
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static MouseButtonDelegate MouseDown;
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API_EVENT() static Delegate<const Float2&, MouseButton> MouseDown;
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/// <summary>
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/// Event fired when mouse button goes up.
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/// </summary>
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static MouseButtonDelegate MouseUp;
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API_EVENT() static Delegate<const Float2&, MouseButton> MouseUp;
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/// <summary>
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/// Event fired when mouse button double clicks.
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/// </summary>
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static MouseButtonDelegate MouseDoubleClick;
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API_EVENT() static Delegate<const Float2&, MouseButton> MouseDoubleClick;
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/// <summary>
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/// Event fired when mouse wheel is scrolling (wheel delta is normalized).
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/// </summary>
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static MouseWheelDelegate MouseWheel;
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API_EVENT() static Delegate<const Float2&, float> MouseWheel;
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/// <summary>
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/// Event fired when mouse moves.
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/// </summary>
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static MouseDelegate MouseMove;
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API_EVENT() static Delegate<const Float2&> MouseMove;
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/// <summary>
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/// Event fired when mouse leaves window.
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/// </summary>
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static Action MouseLeave;
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API_EVENT() static Action MouseLeave;
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/// <summary>
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/// Event fired when touch action begins.
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/// </summary>
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static TouchDelegate TouchDown;
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API_EVENT() static Delegate<const Float2&, int32> TouchDown;
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/// <summary>
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/// Event fired when touch action moves.
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/// </summary>
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static TouchDelegate TouchMove;
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API_EVENT() static Delegate<const Float2&, int32> TouchMove;
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/// <summary>
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/// Event fired when touch action ends.
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/// </summary>
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static TouchDelegate TouchUp;
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API_EVENT() static Delegate<const Float2&, int32> TouchUp;
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public:
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/// <summary>
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