Merge branch 'FlaxEngine:master' into GizmoSnaping
This commit is contained in:
@@ -7,9 +7,37 @@ using Real = System.Single;
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#endif
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using FlaxEngine;
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using FlaxEditor.CustomEditors.Dedicated;
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using FlaxEditor.CustomEditors;
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using FlaxEditor.Scripting;
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namespace FlaxEditor.SceneGraph.Actors
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{
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/// <summary>
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/// Dedicated custom editor for BoxCollider objects.
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/// </summary>
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[CustomEditor(typeof(BoxCollider)), DefaultEditor]
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public class BoxColliderEditor : ActorEditor
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{
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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layout.Space(20f);
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layout.Button("Resize to Fit", Editor.Instance.CodeDocs.GetTooltip(new ScriptMemberInfo(typeof(BoxCollider).GetMethod("AutoResize")))).Button.Clicked += OnResizeClicked;
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}
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private void OnResizeClicked()
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{
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foreach (var value in Values)
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{
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if (value is BoxCollider collider)
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collider.AutoResize();
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}
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}
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}
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/// <summary>
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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/// </summary>
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@@ -37,5 +65,18 @@ namespace FlaxEditor.SceneGraph.Actors
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return base.RayCastSelf(ref ray, out distance, out normal);
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}
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/// <inheritdoc />
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public override void PostSpawn()
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{
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base.PostSpawn();
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if (Actor.HasPrefabLink)
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{
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return;
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}
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((BoxCollider)Actor).AutoResize();
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}
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}
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}
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@@ -334,6 +334,11 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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base.PostSpawn();
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if (Actor.HasPrefabLink)
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{
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return;
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}
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// Setup for an initial spline
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var spline = (Spline)Actor;
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spline.AddSplineLocalPoint(Vector3.Zero, false);
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@@ -61,10 +61,15 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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base.PostSpawn();
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if (Actor.HasPrefabLink)
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{
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return;
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}
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// Setup for default values
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var text = (SpriteRender)Actor;
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text.Material = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.DefaultSpriteMaterial);
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text.Image = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.FlaxIconTexture);
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var sprite = (SpriteRender)Actor;
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sprite.Material = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.DefaultSpriteMaterial);
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sprite.Image = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.FlaxIconTexture);
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}
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}
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}
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@@ -22,6 +22,11 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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base.PostSpawn();
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if (Actor.HasPrefabLink)
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{
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return;
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}
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// Setup for default values
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var text = (TextRender)Actor;
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text.Text = "My Text";
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@@ -29,15 +29,33 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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base.PostSpawn();
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if (Actor.HasPrefabLink)
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{
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return;
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}
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// Rotate to match the space (GUI uses upper left corner as a root)
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Actor.LocalOrientation = Quaternion.Euler(0, -180, -180);
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var uiControl = new UIControl
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bool canSpawn = true;
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foreach (var uiControl in Actor.GetChildren<UIControl>())
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{
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Name = "Canvas Scalar",
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Transform = Actor.Transform,
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Control = new CanvasScaler()
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};
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Root.Spawn(uiControl, Actor);
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if (uiControl.Get<CanvasScaler>() == null)
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continue;
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canSpawn = false;
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break;
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}
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if (canSpawn)
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{
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var uiControl = new UIControl
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{
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Name = "Canvas Scalar",
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Transform = Actor.Transform,
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Control = new CanvasScaler()
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};
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Root.Spawn(uiControl, Actor);
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}
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_treeNode.Expand();
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}
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/// <inheritdoc />
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@@ -85,12 +85,20 @@ namespace FlaxEditor.SceneGraph.GUI
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{
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if (Parent is ActorTreeNode parent)
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{
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for (int i = 0; i < parent.ChildrenCount; i++)
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var anyChanged = false;
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var children = parent.Children;
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for (int i = 0; i < children.Count; i++)
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{
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if (parent.Children[i] is ActorTreeNode child && child.Actor)
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child._orderInParent = child.Actor.OrderInParent;
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if (children[i] is ActorTreeNode child && child.Actor)
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{
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var orderInParent = child.Actor.OrderInParent;
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anyChanged |= child._orderInParent != orderInParent;
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if (anyChanged)
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child._orderInParent = orderInParent;
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}
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}
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parent.SortChildren();
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if (anyChanged)
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parent.SortChildren();
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}
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else if (Actor)
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{
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@@ -690,6 +698,10 @@ namespace FlaxEditor.SceneGraph.GUI
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if (thisHasScene != otherHasScene)
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return false;
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// Reject dragging actors between prefab windows (different roots)
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if (!thisHasScene && ActorNode.Root != actorNode.Root)
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return false;
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// Reject dragging parents and itself
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return actorNode.Actor != null && actorNode != ActorNode && actorNode.Find(Actor) == null;
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}
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