Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
This commit is contained in:
@@ -99,10 +99,7 @@ void BlendPoseBucketInit(AnimGraphInstanceData::Bucket& bucket)
|
||||
|
||||
void StateMachineBucketInit(AnimGraphInstanceData::Bucket& bucket)
|
||||
{
|
||||
bucket.StateMachine.LastUpdateFrame = 0;
|
||||
bucket.StateMachine.CurrentState = nullptr;
|
||||
bucket.StateMachine.ActiveTransition = nullptr;
|
||||
bucket.StateMachine.TransitionPosition = 0.0f;
|
||||
Platform::MemoryClear(&bucket.StateMachine, sizeof(bucket.StateMachine));
|
||||
}
|
||||
|
||||
void SlotBucketInit(AnimGraphInstanceData::Bucket& bucket)
|
||||
|
||||
Reference in New Issue
Block a user