Update SDL to 3.2.0
This commit is contained in:
277
Source/ThirdParty/SDL/SDL3/SDL_haptic.h
vendored
277
Source/ThirdParty/SDL/SDL3/SDL_haptic.h
vendored
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -48,15 +48,15 @@
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* SDL_free(haptics);
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* }
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* if (haptic == NULL)
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* return -1;
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* return;
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*
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* // Initialize simple rumble
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* if (SDL_InitHapticRumble(haptic) != 0)
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* return -1;
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* if (!SDL_InitHapticRumble(haptic))
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* return;
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*
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* // Play effect at 50% strength for 2 seconds
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* if (SDL_PlayHapticRumble(haptic, 0.5, 2000) != 0)
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* return -1;
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* if (!SDL_PlayHapticRumble(haptic, 0.5, 2000))
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* return;
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* SDL_Delay(2000);
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*
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* // Clean up
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@@ -66,7 +66,7 @@
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* Complete example:
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*
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* ```c
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* int test_haptic(SDL_Joystick *joystick)
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* bool test_haptic(SDL_Joystick *joystick)
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* {
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* SDL_Haptic *haptic;
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* SDL_HapticEffect effect;
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@@ -74,12 +74,12 @@
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*
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* // Open the device
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* haptic = SDL_OpenHapticFromJoystick(joystick);
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* if (haptic == NULL) return -1; // Most likely joystick isn't haptic
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* if (haptic == NULL) return false; // Most likely joystick isn't haptic
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*
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* // See if it can do sine waves
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* if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) {
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* SDL_CloseHaptic(haptic); // No sine effect
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* return -1;
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* return false;
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* }
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*
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* // Create the effect
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@@ -106,7 +106,7 @@
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* // Close the device
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* SDL_CloseHaptic(haptic);
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*
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* return 0; // Success
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* return true; // Success
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* }
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* ```
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*
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@@ -139,15 +139,14 @@ extern "C" {
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*/
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/**
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* \typedef SDL_Haptic
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* The haptic structure used to identify an SDL haptic.
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*
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* The haptic structure used to identify an SDL haptic.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_OpenHaptic
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* \sa SDL_OpenHapticFromJoystick
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* \sa SDL_CloseHaptic
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* \sa SDL_OpenHaptic
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* \sa SDL_OpenHapticFromJoystick
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* \sa SDL_CloseHaptic
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*/
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struct SDL_Haptic;
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typedef struct SDL_Haptic SDL_Haptic;
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@@ -168,7 +167,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Constant haptic effect.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticCondition
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*/
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@@ -179,7 +178,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Periodic haptic effect that simulates sine waves.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticPeriodic
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*/
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@@ -190,7 +189,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Periodic haptic effect that simulates square waves.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticPeriodic
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*/
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@@ -201,7 +200,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Periodic haptic effect that simulates triangular waves.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticPeriodic
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*/
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@@ -212,7 +211,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Periodic haptic effect that simulates saw tooth up waves.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticPeriodic
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*/
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@@ -223,7 +222,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Periodic haptic effect that simulates saw tooth down waves.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticPeriodic
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*/
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@@ -234,7 +233,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Ramp haptic effect.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticRamp
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*/
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@@ -246,7 +245,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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* Condition haptic effect that simulates a spring. Effect is based on the
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* axes position.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticCondition
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*/
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@@ -258,7 +257,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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* Condition haptic effect that simulates dampening. Effect is based on the
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* axes velocity.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticCondition
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*/
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@@ -270,7 +269,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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* Condition haptic effect that simulates inertia. Effect is based on the axes
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* acceleration.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticCondition
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*/
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@@ -282,7 +281,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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* Condition haptic effect that simulates friction. Effect is based on the
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* axes movement.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticCondition
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*/
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@@ -293,19 +292,31 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Haptic effect for direct control over high/low frequency motors.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticLeftRight
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*/
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#define SDL_HAPTIC_LEFTRIGHT (1u<<11)
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/**
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* Reserved for future use
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* Reserved for future use.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_HAPTIC_RESERVED1 (1u<<12)
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/**
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* Reserved for future use.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_HAPTIC_RESERVED2 (1u<<13)
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/**
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* Reserved for future use.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_HAPTIC_RESERVED3 (1u<<14)
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/**
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@@ -313,7 +324,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* User defined custom haptic effect.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_HAPTIC_CUSTOM (1u<<15)
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@@ -326,7 +337,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Device supports setting the global gain.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_SetHapticGain
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*/
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@@ -337,7 +348,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Device supports setting autocenter.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_SetHapticAutocenter
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*/
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@@ -348,7 +359,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Device supports querying effect status.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_GetHapticEffectStatus
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*/
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@@ -359,7 +370,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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*
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* Devices supports being paused.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_PauseHaptic
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* \sa SDL_ResumeHaptic
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@@ -375,7 +386,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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/**
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* Uses polar coordinates for the direction.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticDirection
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*/
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@@ -384,7 +395,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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/**
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* Uses cartesian coordinates for the direction.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticDirection
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*/
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@@ -393,7 +404,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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/**
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* Uses spherical coordinates for the direction.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticDirection
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*/
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@@ -405,7 +416,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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* This provides better compatibility across platforms and devices as SDL will
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* guess the correct axis.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_HapticDirection
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*/
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@@ -422,7 +433,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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/**
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* Used to play a device an infinite number of times.
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*
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* \since This macro is available since SDL 3.0.0.
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* \since This macro is available since SDL 3.2.0.
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*
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* \sa SDL_RunHapticEffect
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*/
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@@ -523,7 +534,7 @@ typedef struct SDL_Haptic SDL_Haptic;
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* direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
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* ```
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_HAPTIC_POLAR
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* \sa SDL_HAPTIC_CARTESIAN
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@@ -547,7 +558,7 @@ typedef struct SDL_HapticDirection
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* A constant effect applies a constant force in the specified direction to
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* the joystick.
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_HAPTIC_CONSTANT
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* \sa SDL_HapticEffect
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@@ -629,7 +640,7 @@ typedef struct SDL_HapticConstant
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* \| \| \| \| \| \| \|
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* ```
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_HAPTIC_SINE
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* \sa SDL_HAPTIC_SQUARE
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@@ -685,7 +696,7 @@ typedef struct SDL_HapticPeriodic
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* SDL_HapticDirection diagram for which side is positive and which is
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* negative.
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_HapticDirection
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* \sa SDL_HAPTIC_SPRING
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@@ -699,7 +710,7 @@ typedef struct SDL_HapticCondition
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/* Header */
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Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
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SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
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SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
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SDL_HapticDirection direction; /**< Direction of the effect. */
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/* Replay */
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Uint32 length; /**< Duration of the effect. */
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@@ -728,7 +739,7 @@ typedef struct SDL_HapticCondition
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* effects get added to the ramp effect making the effect become quadratic
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* instead of linear.
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*
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* \since This struct is available since SDL 3.0.0.
|
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_HAPTIC_RAMP
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* \sa SDL_HapticEffect
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@@ -767,7 +778,7 @@ typedef struct SDL_HapticRamp
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* motors, commonly found in modern game controllers. The small (right) motor
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* is high frequency, and the large (left) motor is low frequency.
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*
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* \since This struct is available since SDL 3.0.0.
|
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* \since This struct is available since SDL 3.2.0.
|
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*
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* \sa SDL_HAPTIC_LEFTRIGHT
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* \sa SDL_HapticEffect
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@@ -797,7 +808,7 @@ typedef struct SDL_HapticLeftRight
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* If channels is one, the effect is rotated using the defined direction.
|
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* Otherwise it uses the samples in data for the different axes.
|
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*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
* \since This struct is available since SDL 3.2.0.
|
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*
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* \sa SDL_HAPTIC_CUSTOM
|
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* \sa SDL_HapticEffect
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@@ -892,7 +903,7 @@ typedef struct SDL_HapticCustom
|
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* Note either the attack_level or the fade_level may be above the actual
|
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* effect level.
|
||||
*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
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* \sa SDL_HapticConstant
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* \sa SDL_HapticPeriodic
|
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@@ -919,10 +930,9 @@ typedef union SDL_HapticEffect
|
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*
|
||||
* If the haptic device is disconnected and reconnected, it will get a new ID.
|
||||
*
|
||||
* The ID value starts at 1 and increments from there. The value 0 is an
|
||||
* invalid ID.
|
||||
* The value 0 is an invalid ID.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.0.0.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef Uint32 SDL_HapticID;
|
||||
|
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@@ -938,7 +948,7 @@ typedef Uint32 SDL_HapticID;
|
||||
* failure; call SDL_GetError() for more information. This should be
|
||||
* freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenHaptic
|
||||
*/
|
||||
@@ -954,7 +964,7 @@ extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
|
||||
* this function returns NULL; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetHapticName
|
||||
* \sa SDL_OpenHaptic
|
||||
@@ -975,7 +985,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID ins
|
||||
* \returns the device identifier or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseHaptic
|
||||
* \sa SDL_GetHaptics
|
||||
@@ -994,7 +1004,7 @@ extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id
|
||||
* \returns an SDL_Haptic on success or NULL on failure or if it hasn't been
|
||||
* opened yet; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id);
|
||||
|
||||
@@ -1005,7 +1015,7 @@ extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instan
|
||||
* \returns the instance ID of the specified haptic device on success or 0 on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
|
||||
|
||||
@@ -1017,7 +1027,7 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
|
||||
* this function returns NULL; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetHapticNameForID
|
||||
*/
|
||||
@@ -1026,13 +1036,13 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic);
|
||||
/**
|
||||
* Query whether or not the current mouse has haptic capabilities.
|
||||
*
|
||||
* \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
|
||||
* \returns true if the mouse is haptic or false if it isn't.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenHapticFromMouse
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsMouseHaptic(void);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void);
|
||||
|
||||
/**
|
||||
* Try to open a haptic device from the current mouse.
|
||||
@@ -1040,7 +1050,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsMouseHaptic(void);
|
||||
* \returns the haptic device identifier or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseHaptic
|
||||
* \sa SDL_IsMouseHaptic
|
||||
@@ -1051,13 +1061,13 @@ extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void);
|
||||
* Query if a joystick has haptic features.
|
||||
*
|
||||
* \param joystick the SDL_Joystick to test for haptic capabilities.
|
||||
* \returns SDL_TRUE if the joystick is haptic or SDL_FALSE if it isn't.
|
||||
* \returns true if the joystick is haptic or false if it isn't.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenHapticFromJoystick
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Open a haptic device for use from a joystick device.
|
||||
@@ -1074,7 +1084,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick
|
||||
* \returns a valid haptic device identifier on success or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseHaptic
|
||||
* \sa SDL_IsJoystickHaptic
|
||||
@@ -1086,7 +1096,7 @@ extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to close.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenHaptic
|
||||
*/
|
||||
@@ -1103,7 +1113,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic);
|
||||
* \returns the number of effects the haptic device can store or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetMaxHapticEffectsPlaying
|
||||
* \sa SDL_GetHapticFeatures
|
||||
@@ -1117,10 +1127,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic);
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to query maximum playing effects.
|
||||
* \returns the number of effects the haptic device can play at the same time
|
||||
* or a negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
* or -1 on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetMaxHapticEffects
|
||||
* \sa SDL_GetHapticFeatures
|
||||
@@ -1134,7 +1143,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *hapti
|
||||
* \returns a list of supported haptic features in bitwise manner (OR'd), or 0
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HapticEffectSupported
|
||||
* \sa SDL_GetMaxHapticEffects
|
||||
@@ -1148,10 +1157,10 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic);
|
||||
* SDL_HapticDirection effect.
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to query.
|
||||
* \returns the number of axes on success or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns the number of axes on success or -1 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic);
|
||||
|
||||
@@ -1160,14 +1169,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic);
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to query.
|
||||
* \param effect the desired effect to query.
|
||||
* \returns SDL_TRUE if the effect is supported or SDL_FALSE if it isn't.
|
||||
* \returns true if the effect is supported or false if it isn't.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateHapticEffect
|
||||
* \sa SDL_GetHapticFeatures
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
|
||||
|
||||
/**
|
||||
* Create a new haptic effect on a specified device.
|
||||
@@ -1175,10 +1184,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *hapti
|
||||
* \param haptic an SDL_Haptic device to create the effect on.
|
||||
* \param effect an SDL_HapticEffect structure containing the properties of
|
||||
* the effect to create.
|
||||
* \returns the ID of the effect on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
* \returns the ID of the effect on success or -1 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DestroyHapticEffect
|
||||
* \sa SDL_RunHapticEffect
|
||||
@@ -1198,15 +1207,15 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
|
||||
* \param effect the identifier of the effect to update.
|
||||
* \param data an SDL_HapticEffect structure containing the new effect
|
||||
* properties to use.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateHapticEffect
|
||||
* \sa SDL_RunHapticEffect
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data);
|
||||
|
||||
/**
|
||||
* Run the haptic effect on its associated haptic device.
|
||||
@@ -1221,31 +1230,31 @@ extern SDL_DECLSPEC int SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int e
|
||||
* \param effect the ID of the haptic effect to run.
|
||||
* \param iterations the number of iterations to run the effect; use
|
||||
* `SDL_HAPTIC_INFINITY` to repeat forever.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetHapticEffectStatus
|
||||
* \sa SDL_StopHapticEffect
|
||||
* \sa SDL_StopHapticEffects
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);
|
||||
|
||||
/**
|
||||
* Stop the haptic effect on its associated haptic device.
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to stop the effect on.
|
||||
* \param effect the ID of the haptic effect to stop.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RunHapticEffect
|
||||
* \sa SDL_StopHapticEffects
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect);
|
||||
|
||||
/**
|
||||
* Destroy a haptic effect on the device.
|
||||
@@ -1256,7 +1265,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int eff
|
||||
* \param haptic the SDL_Haptic device to destroy the effect on.
|
||||
* \param effect the ID of the haptic effect to destroy.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateHapticEffect
|
||||
*/
|
||||
@@ -1269,12 +1278,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to query for the effect status on.
|
||||
* \param effect the ID of the haptic effect to query its status.
|
||||
* \returns 0 if it isn't playing, 1 if it is playing, or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
* \returns true if it is playing, false if it isn't playing or haptic status
|
||||
* isn't supported.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetHapticFeatures
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect);
|
||||
|
||||
/**
|
||||
* Set the global gain of the specified haptic device.
|
||||
@@ -1289,14 +1300,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, in
|
||||
* \param haptic the SDL_Haptic device to set the gain on.
|
||||
* \param gain value to set the gain to, should be between 0 and 100 (0 -
|
||||
* 100).
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetHapticFeatures
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain);
|
||||
|
||||
/**
|
||||
* Set the global autocenter of the device.
|
||||
@@ -1308,14 +1319,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain);
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to set autocentering on.
|
||||
* \param autocenter value to set autocenter to (0-100).
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetHapticFeatures
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
|
||||
/**
|
||||
* Pause a haptic device.
|
||||
@@ -1327,14 +1338,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int
|
||||
* can cause all sorts of weird errors.
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to pause.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResumeHaptic
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
|
||||
|
||||
/**
|
||||
* Resume a haptic device.
|
||||
@@ -1342,55 +1353,55 @@ extern SDL_DECLSPEC int SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
|
||||
* Call to unpause after SDL_PauseHaptic().
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to unpause.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PauseHaptic
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
|
||||
|
||||
/**
|
||||
* Stop all the currently playing effects on a haptic device.
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to stop.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RunHapticEffect
|
||||
* \sa SDL_StopHapticEffects
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic);
|
||||
|
||||
/**
|
||||
* Check whether rumble is supported on a haptic device.
|
||||
*
|
||||
* \param haptic haptic device to check for rumble support.
|
||||
* \returns SDL_TRUE if the effect is supported or SDL_FALSE if it isn't.
|
||||
* \returns true if the effect is supported or false if it isn't.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_InitHapticRumble
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
|
||||
|
||||
/**
|
||||
* Initialize a haptic device for simple rumble playback.
|
||||
*
|
||||
* \param haptic the haptic device to initialize for simple rumble playback.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PlayHapticRumble
|
||||
* \sa SDL_StopHapticRumble
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
|
||||
|
||||
/**
|
||||
* Run a simple rumble effect on a haptic device.
|
||||
@@ -1398,28 +1409,28 @@ extern SDL_DECLSPEC int SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
|
||||
* \param haptic the haptic device to play the rumble effect on.
|
||||
* \param strength strength of the rumble to play as a 0-1 float value.
|
||||
* \param length length of the rumble to play in milliseconds.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_InitHapticRumble
|
||||
* \sa SDL_StopHapticRumble
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length);
|
||||
|
||||
/**
|
||||
* Stop the simple rumble on a haptic device.
|
||||
*
|
||||
* \param haptic the haptic device to stop the rumble effect on.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PlayHapticRumble
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
||||
Reference in New Issue
Block a user