Add **Global Sign Distance Field** rendering (work in progress)
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@@ -68,6 +68,7 @@ bool DeployDataStep::Perform(CookingData& data)
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data.AddRootEngineAsset(TEXT("Shaders/MotionBlur"));
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data.AddRootEngineAsset(TEXT("Shaders/BitonicSort"));
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data.AddRootEngineAsset(TEXT("Shaders/GPUParticlesSorting"));
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data.AddRootEngineAsset(TEXT("Shaders/GlobalSignDistanceField"));
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data.AddRootEngineAsset(TEXT("Shaders/Quad"));
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data.AddRootEngineAsset(TEXT("Shaders/Reflections"));
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data.AddRootEngineAsset(TEXT("Shaders/Shadows"));
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