Add **Global Sign Distance Field** rendering (work in progress)
This commit is contained in:
@@ -494,6 +494,8 @@ bool ParticleEffect::HasContentLoaded() const
|
||||
|
||||
void ParticleEffect::Draw(RenderContext& renderContext)
|
||||
{
|
||||
if (renderContext.View.Pass == DrawPass::GlobalSDF)
|
||||
return;
|
||||
_lastMinDstSqr = Math::Min(_lastMinDstSqr, Vector3::DistanceSquared(GetPosition(), renderContext.View.Position));
|
||||
Particles::DrawParticles(renderContext, this);
|
||||
}
|
||||
@@ -677,6 +679,10 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
|
||||
{
|
||||
ApplyModifiedParameters();
|
||||
}
|
||||
|
||||
// [Deprecated on 07.02.2022, expires on 07.02.2024]
|
||||
if (modifier->EngineBuild <= 6330)
|
||||
DrawModes |= DrawPass::GlobalSDF;
|
||||
}
|
||||
|
||||
void ParticleEffect::EndPlay()
|
||||
|
||||
Reference in New Issue
Block a user