Add **Global Sign Distance Field** rendering (work in progress)

This commit is contained in:
Wojciech Figat
2022-03-18 16:18:00 +01:00
parent 10d09711d9
commit 8cca7f884b
18 changed files with 1109 additions and 5 deletions

View File

@@ -494,6 +494,8 @@ bool ParticleEffect::HasContentLoaded() const
void ParticleEffect::Draw(RenderContext& renderContext)
{
if (renderContext.View.Pass == DrawPass::GlobalSDF)
return;
_lastMinDstSqr = Math::Min(_lastMinDstSqr, Vector3::DistanceSquared(GetPosition(), renderContext.View.Position));
Particles::DrawParticles(renderContext, this);
}
@@ -677,6 +679,10 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
{
ApplyModifiedParameters();
}
// [Deprecated on 07.02.2022, expires on 07.02.2024]
if (modifier->EngineBuild <= 6330)
DrawModes |= DrawPass::GlobalSDF;
}
void ParticleEffect::EndPlay()