Add **Global Sign Distance Field** rendering (work in progress)

This commit is contained in:
Wojciech Figat
2022-03-18 16:18:00 +01:00
parent 10d09711d9
commit 8cca7f884b
18 changed files with 1109 additions and 5 deletions

View File

@@ -505,6 +505,8 @@ void Terrain::Draw(RenderContext& renderContext)
DrawPass drawModes = (DrawPass)(DrawModes & renderContext.View.Pass);
if (drawModes == DrawPass::None)
return;
if (renderContext.View.Pass == DrawPass::GlobalSDF)
return; // TODO: Terrain rendering to Global SDF
PROFILE_CPU();
@@ -727,6 +729,10 @@ void Terrain::Deserialize(DeserializeStream& stream, ISerializeModifier* modifie
}
#endif
}
// [Deprecated on 07.02.2022, expires on 07.02.2024]
if (modifier->EngineBuild <= 6330)
DrawModes |= DrawPass::GlobalSDF;
}
RigidBody* Terrain::GetAttachedRigidBody() const