Add **Global Sign Distance Field** rendering (work in progress)

This commit is contained in:
Wojciech Figat
2022-03-18 16:18:00 +01:00
parent 10d09711d9
commit 8cca7f884b
18 changed files with 1109 additions and 5 deletions

View File

@@ -106,6 +106,8 @@ bool SpriteRender::HasContentLoaded() const
void SpriteRender::Draw(RenderContext& renderContext)
{
if (renderContext.View.Pass == DrawPass::GlobalSDF)
return;
if (!Material || !Material->IsLoaded() || !_quadModel || !_quadModel->IsLoaded())
return;
auto model = _quadModel.As<Model>();