_some prog with dynamic linking perhaps
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@@ -1175,7 +1175,7 @@ void ShadowsPass::SetupShadows(RenderContext& renderContext, RenderContextBatch&
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LOG(Fatal, "Failed to setup shadow map of size {0}x{1} and format {2}", desc.Width, desc.Height, ScriptingEnum::ToString(desc.Format));
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return;
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}
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#if PLATFORM_WEB
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#if PLATFORM_WEB && GRAPHICS_API_WEBGPU
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// Hack to fix WebGPU limitation that requires to specify different sampler type manually to sample depth texture
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void SetWebGPUTextureViewSampler(GPUTextureView * view, uint32 samplerType);
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SetWebGPUTextureViewSampler(shadows.ShadowMapAtlas->View(), 0x00000004); // WGPUTextureSampleType_Depth
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