Minor tweaks
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@@ -344,7 +344,6 @@ namespace FlaxEditor.Windows.Assets
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// Load surface graph
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if (_surface.Load())
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{
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// Error
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Editor.LogError("Failed to load animation graph surface.");
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return true;
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}
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@@ -284,7 +284,6 @@ namespace FlaxEditor.Windows.Assets
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var mainNode = _surface.FindNode(1, 1) as Surface.Archetypes.Material.SurfaceNodeMaterial;
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if (mainNode == null)
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{
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// Error
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Editor.LogError("Failed to find main material node.");
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}
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return mainNode;
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@@ -238,7 +238,6 @@ namespace FlaxEditor.Windows.Assets
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// Load surface graph
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if (_surface.Load())
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{
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// Error
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Editor.LogError("Failed to load Particle Emitter surface.");
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return true;
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}
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@@ -1131,7 +1131,6 @@ namespace FlaxEditor.Windows.Assets
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// Save data to the asset
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if (_asset.SaveSurface(value, ref meta))
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{
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// Error
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_surface.MarkAsEdited();
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Editor.LogError("Failed to save surface data");
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}
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@@ -1192,7 +1191,6 @@ namespace FlaxEditor.Windows.Assets
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// Load surface graph
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if (_surface.Load())
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{
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// Error
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Editor.LogError("Failed to load Visual Script surface.");
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return true;
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}
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