Refactor Editor UI style for selection and drag drop interactions
#1741
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@@ -681,27 +681,19 @@ namespace FlaxEditor.GUI.Tree
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// Draw drag and drop effect
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if (IsDragOver && _tree.DraggedOverNode == this)
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{
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Color dragOverColor = style.BackgroundSelected;
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Rectangle rect;
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switch (_dragOverMode)
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{
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case DragItemPositioning.At:
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dragOverColor *= 0.6f;
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rect = textRect;
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Render2D.FillRectangle(textRect, style.Selection);
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Render2D.DrawRectangle(textRect, style.SelectionBorder);
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break;
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case DragItemPositioning.Above:
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dragOverColor *= 1.2f;
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rect = new Rectangle(textRect.X, textRect.Top - DefaultDragInsertPositionMargin - DefaultNodeOffsetY - _margin.Top, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
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Render2D.DrawRectangle(new Rectangle(textRect.X, textRect.Top - DefaultDragInsertPositionMargin * 0.5f - DefaultNodeOffsetY - _margin.Top, textRect.Width, DefaultDragInsertPositionMargin), style.SelectionBorder);
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break;
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case DragItemPositioning.Below:
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dragOverColor *= 1.2f;
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rect = new Rectangle(textRect.X, textRect.Bottom + _margin.Bottom - DefaultDragInsertPositionMargin, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
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break;
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default:
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rect = Rectangle.Empty;
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Render2D.DrawRectangle(new Rectangle(textRect.X, textRect.Bottom + _margin.Bottom - DefaultDragInsertPositionMargin * 0.5f, textRect.Width, DefaultDragInsertPositionMargin), style.SelectionBorder);
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break;
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}
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Render2D.FillRectangle(rect, dragOverColor);
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}
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// Base
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