Fix missing blend shape data transformation on model data import
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@@ -511,6 +511,18 @@ void MeshData::TransformBuffer(const Matrix& matrix)
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Vector3::TransformNormal(Tangents[i], inverseTransposeMatrix, Tangents[i]);
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Tangents[i].Normalize();
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}
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// Transform blend shapes
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for (auto& blendShape : BlendShapes)
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{
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for (int32 i = 0; i < blendShape.Vertices.Count(); i++)
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{
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auto& v = blendShape.Vertices[i];
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Vector3::Transform(v.PositionDelta, matrix, v.PositionDelta);
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Vector3::TransformNormal(v.NormalDelta, inverseTransposeMatrix, v.NormalDelta);
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v.NormalDelta.Normalize();
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}
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}
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}
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void MeshData::Merge(MeshData& other)
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