@@ -108,7 +108,11 @@ namespace FlaxEditor.GUI.Docking
|
||||
return;
|
||||
|
||||
// Create docking hint window
|
||||
WindowDragHelper.StartDragging(this);
|
||||
Window dragSourceWindow = null;
|
||||
#if !PLATFORM_SDL
|
||||
dragSourceWindow = _window?.Window;
|
||||
#endif
|
||||
WindowDragHelper.StartDragging(this, dragSourceWindow);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -127,11 +131,15 @@ namespace FlaxEditor.GUI.Docking
|
||||
settings.Title = title;
|
||||
settings.Size = size;
|
||||
settings.Position = location;
|
||||
settings.MinimumSize = new Float2(200, 150);
|
||||
settings.MinimumSize = new Float2(100, 100);
|
||||
settings.MaximumSize = Float2.Zero; // Unlimited size
|
||||
settings.Fullscreen = false;
|
||||
settings.HasBorder = true;
|
||||
#if PLATFORM_SDL
|
||||
settings.SupportsTransparency = true;
|
||||
#else
|
||||
settings.SupportsTransparency = false;
|
||||
#endif
|
||||
settings.ActivateWhenFirstShown = true;
|
||||
settings.AllowInput = true;
|
||||
settings.AllowMinimize = true;
|
||||
|
||||
@@ -44,13 +44,33 @@ namespace FlaxEditor.GUI.Docking
|
||||
_toMove = toMove;
|
||||
_toSet = DockState.Float;
|
||||
var window = toMove.Window.Window;
|
||||
var mousePos = Platform.MousePosition;
|
||||
|
||||
// Check if window is maximized and restore window for correct dragging
|
||||
if (window.IsMaximized)
|
||||
{
|
||||
var windowMousePos = mousePos - window.Position;
|
||||
var previousSize = window.Size;
|
||||
window.Restore();
|
||||
window.Position = mousePos - windowMousePos * window.Size / previousSize;
|
||||
}
|
||||
|
||||
// When drag starts from a tabs the window might not be shown yet
|
||||
if (!window.IsVisible)
|
||||
{
|
||||
window.Show();
|
||||
window.Position = mousePos - new Float2(40, 10);
|
||||
}
|
||||
|
||||
// Bind events
|
||||
FlaxEngine.Scripting.Update += OnUpdate;
|
||||
window.MouseUp += OnMouseUp;
|
||||
|
||||
#if !PLATFORM_SDL
|
||||
window.StartTrackingMouse(false);
|
||||
#endif
|
||||
|
||||
// Update rectangles
|
||||
UpdateRects(Platform.MousePosition);
|
||||
UpdateRects(mousePos);
|
||||
|
||||
// Ensure the dragged window stays on top of every other window
|
||||
window.IsAlwaysOnTop = true;
|
||||
@@ -58,13 +78,21 @@ namespace FlaxEditor.GUI.Docking
|
||||
_dragSourceWindow = dragSourceWindow;
|
||||
if (_dragSourceWindow != null) // Detaching a tab from existing window
|
||||
{
|
||||
#if PLATFORM_SDL
|
||||
_dragOffset = new Float2(window.Size.X / 2, 10.0f);
|
||||
|
||||
_dragSourceWindow.MouseUp += OnMouseUp; // The mouse up event is sent to the source window on Windows
|
||||
#else
|
||||
_dragOffset = mousePos - window.Position;
|
||||
#endif
|
||||
|
||||
// The mouse up event is sent to the source window on Windows
|
||||
_dragSourceWindow.MouseUp += OnMouseUp;
|
||||
|
||||
// TODO: when detaching tab in floating window (not main window), the drag source window is still main window?
|
||||
var dragSourceWindowWayland = toMove.MasterPanel?.RootWindow.Window ?? Editor.Instance.Windows.MainWindow;
|
||||
window.DoDragDrop(window.Title, _dragOffset, dragSourceWindowWayland);
|
||||
#if !PLATFORM_SDL
|
||||
_dragSourceWindow.BringToFront();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -84,7 +112,12 @@ namespace FlaxEditor.GUI.Docking
|
||||
// Unbind events
|
||||
FlaxEngine.Scripting.Update -= OnUpdate;
|
||||
if (window != null)
|
||||
{
|
||||
window.MouseUp -= OnMouseUp;
|
||||
#if !PLATFORM_SDL
|
||||
window.EndTrackingMouse();
|
||||
#endif
|
||||
}
|
||||
if (_dragSourceWindow != null)
|
||||
_dragSourceWindow.MouseUp -= OnMouseUp;
|
||||
|
||||
@@ -160,13 +193,14 @@ namespace FlaxEditor.GUI.Docking
|
||||
/// Start dragging a floating dock panel.
|
||||
/// </summary>
|
||||
/// <param name="toMove">Floating dock panel to move.</param>
|
||||
/// <param name="dragSourceWindow">The window where dragging started from.</param>
|
||||
/// <returns>The window drag helper object.</returns>
|
||||
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove)
|
||||
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove, Window dragSourceWindow = null)
|
||||
{
|
||||
if (toMove == null)
|
||||
throw new ArgumentNullException();
|
||||
|
||||
return new WindowDragHelper(toMove, null);
|
||||
return new WindowDragHelper(toMove, dragSourceWindow);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -268,7 +302,8 @@ namespace FlaxEditor.GUI.Docking
|
||||
}
|
||||
|
||||
// Prefer panel in the same window we hit earlier
|
||||
if (dockPanel?.RootWindow != _toDock?.RootWindow)
|
||||
// TODO: this doesn't allow docking window into another floating window over the main window
|
||||
/*if (dockPanel?.RootWindow != _toDock?.RootWindow)
|
||||
{
|
||||
foreach (var hit in hitResults)
|
||||
{
|
||||
@@ -278,7 +313,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (dockPanel != _toDock)
|
||||
@@ -291,10 +326,16 @@ namespace FlaxEditor.GUI.Docking
|
||||
_toDock?.RootWindow.Window.BringToFront();
|
||||
//_toDock?.RootWindow.Window.Focus();
|
||||
|
||||
#if PLATFORM_SDL
|
||||
// Make the dragged window transparent when dock hints are visible
|
||||
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : DragWindowOpacity;
|
||||
#else
|
||||
// Bring the drop source always to the top
|
||||
if (_dragSourceWindow != null)
|
||||
_dragSourceWindow.BringToFront();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// Check dock state to use
|
||||
bool showProxyHints = _toDock != null;
|
||||
bool showBorderHints = showProxyHints;
|
||||
@@ -441,18 +482,21 @@ namespace FlaxEditor.GUI.Docking
|
||||
|
||||
private void OnUpdate()
|
||||
{
|
||||
// If the engine lost focus during dragging, end the action
|
||||
if (!Engine.HasFocus)
|
||||
{
|
||||
Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var mousePos = Platform.MousePosition;
|
||||
|
||||
if (_mouse != mousePos)
|
||||
OnMouseMove(mousePos);
|
||||
}
|
||||
|
||||
private void OnMouseMove(Float2 mousePos)
|
||||
{
|
||||
if (_dragSourceWindow != null)
|
||||
_toMove.Window.Window.Position = mousePos - _dragOffset;
|
||||
{
|
||||
if (_dragSourceWindow != null)
|
||||
_toMove.Window.Window.Position = mousePos - _dragOffset;
|
||||
|
||||
UpdateRects(mousePos);
|
||||
UpdateRects(mousePos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user