diff --git a/Source/Engine/Audio/AudioClip.cpp b/Source/Engine/Audio/AudioClip.cpp index 83907ec1f..3760c1428 100644 --- a/Source/Engine/Audio/AudioClip.cpp +++ b/Source/Engine/Audio/AudioClip.cpp @@ -302,11 +302,6 @@ void AudioClip::CancelStreamingTasks() bool AudioClip::init(AssetInitData& initData) { // Validate - if (initData.SerializedVersion != SerializedVersion) - { - LOG(Warning, "Invalid audio clip serialized version."); - return true; - } if (initData.CustomData.Length() != sizeof(AudioHeader)) { LOG(Warning, "Missing audio data."); diff --git a/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp b/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp index acc1dc7db..c1c17c26b 100644 --- a/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp +++ b/Source/Engine/Graphics/Shaders/Cache/ShaderAssetBase.cpp @@ -78,14 +78,12 @@ int32 ShaderAssetBase::GetCacheChunkIndex(ShaderProfile profile) bool ShaderAssetBase::initBase(AssetInitData& initData) { - // Validate version + // Validate if (initData.SerializedVersion != ShaderStorage::Header::Version) { LOG(Warning, "Invalid shader serialized version."); return true; } - - // Validate data if (initData.CustomData.Length() != sizeof(_shaderHeader)) { LOG(Warning, "Invalid shader header."); diff --git a/Source/Engine/Graphics/Textures/TextureBase.cpp b/Source/Engine/Graphics/Textures/TextureBase.cpp index f396abb79..61b8945bb 100644 --- a/Source/Engine/Graphics/Textures/TextureBase.cpp +++ b/Source/Engine/Graphics/Textures/TextureBase.cpp @@ -777,11 +777,6 @@ bool TextureBase::init(AssetInitData& initData) { if (IsVirtual()) return false; - if (initData.SerializedVersion != TexturesSerializedVersion) - { - LOG(Error, "Invalid serialized texture version."); - return true; - } // Get texture header for asset custom data (fast access) TextureHeader textureHeader; diff --git a/Source/Engine/Render2D/FontAsset.cpp b/Source/Engine/Render2D/FontAsset.cpp index 6caee6e24..3161c65ef 100644 --- a/Source/Engine/Render2D/FontAsset.cpp +++ b/Source/Engine/Render2D/FontAsset.cpp @@ -228,13 +228,6 @@ bool FontAsset::init(AssetInitData& initData) { if (IsVirtual()) return false; - - // Validate - if (initData.SerializedVersion != SerializedVersion) - { - LOG(Error, "Invalid serialized font asset version."); - return true; - } if (initData.CustomData.Length() != sizeof(_options)) { LOG(Error, "Missing font asset header.");