Optimize Debug Draw performance of splines to use frustum culling

This commit is contained in:
Wojtek Figat
2025-07-14 20:26:24 +02:00
parent 349547f66c
commit 8ed2d6da56
6 changed files with 40 additions and 8 deletions

View File

@@ -340,6 +340,13 @@ namespace FlaxEditor.Viewport
{
_debugDrawData.Clear();
if (task is SceneRenderTask sceneRenderTask)
{
// Sync debug view to avoid lag on culling/LODing
var view = sceneRenderTask.View;
DebugDraw.SetView(ref view);
}
// Collect selected objects debug shapes and visuals
var selectedParents = TransformGizmo.SelectedParents;
if (selectedParents.Count > 0)
@@ -374,7 +381,7 @@ namespace FlaxEditor.Viewport
// Draw selected objects debug shapes and visuals
if (DrawDebugDraw && (renderContext.View.Flags & ViewFlags.DebugDraw) == ViewFlags.DebugDraw)
{
_debugDrawData.DrawActors();
_debugDrawData.DrawActors(true);
DebugDraw.Draw(ref renderContext, target.View(), targetDepth.View(), true);
}
}

View File

@@ -243,7 +243,12 @@ namespace FlaxEditor.Viewport
_tempDebugDrawContext = DebugDraw.AllocateContext();
DebugDraw.SetContext(_tempDebugDrawContext);
DebugDraw.UpdateContext(_tempDebugDrawContext, 1.0f);
if (task is SceneRenderTask sceneRenderTask)
{
// Sync debug view to avoid lag on culling/LODing
var view = sceneRenderTask.View;
DebugDraw.SetView(ref view);
}
for (int i = 0; i < selectedParents.Count; i++)
{
if (selectedParents[i].IsActiveInHierarchy)

View File

@@ -264,6 +264,7 @@ namespace FlaxEditor.Viewport.Previews
{
DebugDraw.SetContext(_debugDrawContext);
DebugDraw.UpdateContext(_debugDrawContext, 1.0f / Mathf.Max(Engine.FramesPerSecond, 1));
DebugDraw.SetView(ref renderContext.View);
CustomDebugDraw?.Invoke(context, ref renderContext);
OnDebugDraw(context, ref renderContext);
DebugDraw.Draw(ref renderContext, target.View(), targetDepth.View(), true);