Add Editor input bindings for Tools menu items
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@@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.Marshalling;
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@@ -13,6 +14,7 @@ using FlaxEditor.Content.Thumbnails;
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using FlaxEditor.Modules;
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using FlaxEditor.Modules.SourceCodeEditing;
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using FlaxEditor.Options;
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using FlaxEditor.SceneGraph.Actors;
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using FlaxEditor.States;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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@@ -1274,6 +1276,69 @@ namespace FlaxEditor
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Scene.MarkSceneEdited(scenes);
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}
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/// <summary>
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/// Bakes all environmental probes in the scene.
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/// </summary>
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public void BakeAllEnvProbes()
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{
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Scene.ExecuteOnGraph(node =>
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{
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if (node is EnvironmentProbeNode envProbeNode && envProbeNode.IsActive)
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{
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((EnvironmentProbe)envProbeNode.Actor).Bake();
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node.ParentScene.IsEdited = true;
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}
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else if (node is SkyLightNode skyLightNode && skyLightNode.IsActive && skyLightNode.Actor is SkyLight skyLight && skyLight.Mode == SkyLight.Modes.CaptureScene)
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{
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skyLight.Bake();
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node.ParentScene.IsEdited = true;
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}
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return node.IsActive;
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});
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}
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/// <summary>
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/// Builds CSG for all open scenes.
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/// </summary>
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public void BuildCSG()
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{
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var scenes = Level.Scenes;
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scenes.ToList().ForEach(x => x.BuildCSG(0));
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Scene.MarkSceneEdited(scenes);
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}
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/// <summary>
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/// Builds Nav mesh for all open scenes.
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/// </summary>
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public void BuildNavMesh()
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{
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var scenes = Level.Scenes;
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scenes.ToList().ForEach(x => Navigation.BuildNavMesh(x, 0));
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Scene.MarkSceneEdited(scenes);
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}
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/// <summary>
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/// Builds SDF for all static models in the scene.
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/// </summary>
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public void BuildAllMeshesSDF()
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{
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// TODO: async maybe with progress reporting?
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Scene.ExecuteOnGraph(node =>
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{
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if (node is StaticModelNode staticModelNode && staticModelNode.Actor is StaticModel staticModel)
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{
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if (staticModel.DrawModes.HasFlag(DrawPass.GlobalSDF) && staticModel.Model != null && !staticModel.Model.IsVirtual && staticModel.Model.SDF.Texture == null)
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{
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Log("Generating SDF for " + staticModel.Model);
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if (!staticModel.Model.GenerateSDF())
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staticModel.Model.Save();
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}
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}
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return true;
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});
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}
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#endregion
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#region Internal Calls
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