Add Editor input bindings for Tools menu items
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@@ -44,6 +44,14 @@ namespace FlaxEditor.Windows
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InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
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InputActions.Add(options => options.CookAndRun, () => Editor.Windows.GameCookerWin.BuildAndRun());
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InputActions.Add(options => options.RunCookedGame, () => Editor.Windows.GameCookerWin.RunCooked());
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InputActions.Add(options => options.BuildScenesData, Editor.BuildScenesOrCancel);
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InputActions.Add(options => options.BakeLightmaps, Editor.BakeLightmapsOrCancel);
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InputActions.Add(options => options.ClearLightmaps, Editor.ClearLightmaps);
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InputActions.Add(options => options.BakeEnvProbes, Editor.BakeAllEnvProbes);
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InputActions.Add(options => options.BuildCSG, Editor.BuildCSG);
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InputActions.Add(options => options.BuildNav, Editor.BuildNavMesh);
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InputActions.Add(options => options.BuildSDF, Editor.BuildAllMeshesSDF);
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InputActions.Add(options => options.TakeScreenshot, Editor.Windows.TakeScreenshot);
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}
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}
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}
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