Add Editor input bindings for Tools menu items

This commit is contained in:
2023-09-17 00:14:18 +03:00
parent efbc757369
commit 8ed57863b8
4 changed files with 134 additions and 67 deletions

View File

@@ -44,6 +44,14 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
InputActions.Add(options => options.CookAndRun, () => Editor.Windows.GameCookerWin.BuildAndRun());
InputActions.Add(options => options.RunCookedGame, () => Editor.Windows.GameCookerWin.RunCooked());
InputActions.Add(options => options.BuildScenesData, Editor.BuildScenesOrCancel);
InputActions.Add(options => options.BakeLightmaps, Editor.BakeLightmapsOrCancel);
InputActions.Add(options => options.ClearLightmaps, Editor.ClearLightmaps);
InputActions.Add(options => options.BakeEnvProbes, Editor.BakeAllEnvProbes);
InputActions.Add(options => options.BuildCSG, Editor.BuildCSG);
InputActions.Add(options => options.BuildNav, Editor.BuildNavMesh);
InputActions.Add(options => options.BuildSDF, Editor.BuildAllMeshesSDF);
InputActions.Add(options => options.TakeScreenshot, Editor.Windows.TakeScreenshot);
}
}
}