Add constructor to BoundingBox for single point empty box construction
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@@ -220,7 +220,7 @@ void CharacterController::UpdateBounds()
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if (actor)
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_box = P2C(actor->getWorldBounds(boundsScale));
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else
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_box = BoundingBox(_transform.Translation, _transform.Translation);
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_box = BoundingBox(_transform.Translation);
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BoundingSphere::FromBox(_box, _sphere);
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}
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@@ -345,7 +345,7 @@ void CharacterController::OnTransformChanged()
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}
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else if (!_controller)
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{
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_box = BoundingBox(_transform.Translation, _transform.Translation);
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_box = BoundingBox(_transform.Translation);
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BoundingSphere::FromBox(_box, _sphere);
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}
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}
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